Well, yeah humans are just better. A boos unit would be cool, though.The AI is picking them and the human player still kills AI units disproportionately, despite ilteroi's efforts.
The units will just immediately die from emotional damage if you call them small or tiny.Clearly the missing piece is the rest of the size categories, for finer tuning:
Proposal:
New promotions:
Gargantuan: +50 hp
Huge: +25 hp
Large: +15 hp
Small: -15 hp
Tiny: -25 hp
And then give them Huge![]()
It used to reduce defense by 15%, but it has been removed some congress ago. Also note that recently capture cities no longer heal full 15 hp but rather 5 hp per turn in resistance, so it is still quit balanced as of now.Doesn't March make a unit less survivable?
can we put March on a naval ship?@Stalker0 Should it be Supply for naval unit gifts, instead of March?
That's a bold assumption. It's not the only reason. Some may enjoy it just because they like to build an empire. Not everyone plays competitively.Human players enjoy the game only because the AI can play well.
I guess my bad, I thought Supply had the AlwaysHeal in addition to letting ships heal in non-friendly waters.can we put March on a naval ship?
Supply is an alternative but since it is a elite unit I don’t think March is out of the question
March heals at the normal amount, so I would assume 0 in open water unless you had supply, and then in your waters it will heal every turnI guess my bad, I thought Supply had the AlwaysHeal in addition to letting ships heal in non-friendly waters.
March may work (or be made to work) on ships, but I don't know if they'll heal without being allowed to with Supply?
I agree with the general idea of changing this reward, but disagree with the specifics. This seems badly formulated to me.This military unit receives the maximum training XP for building a unit in your civ, the morale promotion, the march promotion, +25 HP, and +100 bonus XP.