Rekk
Deity
- Joined
- Dec 9, 2017
- Messages
- 2,604
Original proposal:
Currently, the game chooses a completely random assortment of city-states from the pool. Because the number of city-states with each trait is uneven, games are biases into having more of one type then others (militaristic and religious are almost half as likely to appear as the others).
Proposal:
All city-state types are equally likely to appear, but are not forced into a 1-1-1-1-1 spread.
Rationale:
There is no need to be so zealous in removing input randomness from VP. The main problem with the current system is that militaristic and religious city states are very infrequent all the time. I think that it's okay for a type to be infrequent some of the time.
DLL Changes Required
[Sponsored] - (6-53) Balance City-State Traits
Currently, the type of each City-State is determined randomly using an uneven distribution. There are 8 Militaristic and 8 Religious City-States, and 14 of the other three types. If custom City-States are added via mods, they can further imbalance the pool of City-States. Until recently, it was...
forums.civfanatics.com
Currently, the game chooses a completely random assortment of city-states from the pool. Because the number of city-states with each trait is uneven, games are biases into having more of one type then others (militaristic and religious are almost half as likely to appear as the others).
Proposal:
All city-state types are equally likely to appear, but are not forced into a 1-1-1-1-1 spread.
Rationale:
There is no need to be so zealous in removing input randomness from VP. The main problem with the current system is that militaristic and religious city states are very infrequent all the time. I think that it's okay for a type to be infrequent some of the time.
DLL Changes Required
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