Well, words like "power" and "domination" have broad and subjective application. Any achievement that has been suggested requires you to excel at something. You mention various expressions of power, but in Civ productivity (or industry, if you will) is a core expression of power. Civilizations can make the history books for their prowess at architecture and engineering. Wonders have become a facile expression of that power.My post about wanting to win with "power" was in reply to some suggestions that victory points be awarded for some random achievements that didn't really require any kind of dominance.
The big issue that this expression of "power" you're talking about really boils down is to hyper-specialization, which generally leads to the unexciting by-the-numbers rote strategies that inspired the creation of this thread. A civ is deemed the best civilization in the world because of min-maxing one aspect of the game, basically meaning that if you ever tried to pivot you were doing yourself a disservice. You should decide to go for a tech victory early on, which amounts to slamming down campuses and not bothering with museums. So, this domination isn't the result of daring decisions so much as it is...spamming.
Domestic tourists are based on a civ's total Culture output, while foreign tourists are based on Tourism output. So, spam theater districts, maybe try to build some wonders (depending on difficulty), chase the topmost branch of the civic tree, and for the most part just wait until after Flight to really see the needle start to move.For tourism, I'm not really clear on how that works, and I noticed that at some point foreign tourists keep growing while domestic tourists don't, and well, maybe if I understood better how the tourists are calculated I would like that win condition more..
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