T1: Moved Warrior SE, SW to scout the south lands to take decision on the settling. Mainly I wanted to see if there are other good tiles and a good campus spot.
1NE or 1E looks like the most promising locations to settle with the extra production even if I would move away from the most interesting campus spots. I decide for settling on the Chocolate.
T2: Settles Krakow on the Chocolate. My warrior moves south and discovers the +4 Campus spot that is out of range of my capital

. Since I will probably not build a Campus very soon, I research Animal Husbandry first
T5: My warriors discovers some red border lines (Military City state?) in the fog to the West
T6: Meets Akkad and gets a free envoy. Quest is to create a Campus
T8: Barb scout shows up to the East, Coast discovered to the East
T9: Barb discovers Krakow
T11: Warrior finds 40 gold in a village
T12: New Barb Camp spawned to the North
T13: Scout discovers Delicate Arch to the North and Anshan city state (+1 envoy). My other scout discovers a new continent and 2 more +4 Campus/Holy Site spots to the south
T15: Finds experience in Tribal village to the south
T16: Warrior clears Barb Camp to the north with the help of both city states. Buys a Builder in Krakow for 200 gold
T17: Meets a Zulu Warrior to the north. Code of Laws finished: God King & Discipline
T18: Switches production from Settler to Warrior as my Slinger discovers 2 Warriors and a Slinger heading my way. Shaka sends me a delegation
T19: Scout discovers another Barb Camp far to the north
T21: Meets Sumeria who sends me a delegation
T24: Meets Jerusalem, Kills a Barb Warrior with my Slinger for Archery boost and another one with my Warrior for Bronze Working boost
T29: Settles Warzaw to the East, on Plains Hill next to Chocolate. Warzaw starts on Monument
T31: Clears Barb camp to the East. Removes Discipline for Urban Planning as I have no more barb camps close to me
T33: One unmet player has started collecting Great Prophet points (1 per turn), one is collecting Great Scientist points (1 per turn, has 6 already). Great Bath completed by unknown player
T34: Holy Site completed in Krakow. An unmet player completes Stonehenge
T38: Bought Trader in Krakow for 185 gold
T39: Sends Trader to Anshan for a free envoy. A barb Horseman has spawned in the barb camp just next to Zulus capital. My Scout is moving away to let him roam free against Zulu. Divine Spark selected as Pantheon for Great People boost. I was considering Desert Folklore as I would have boosted my faith income significantly with that, but since I plan to build plenty of Campuses, I could make more use of Divine Spark
T40: Sells 20 horses to Zulu for 4 gold per turn
T46: Settles Lublin NW, going for a "Tall" strategy. Starting building a Campus (+3)
T49: Sells 20 horses to Sumeria for 6 gold per turn and 16 gold
T50: Buys a Builder in Lublin for 215 gold
T51: Ancient Era ends in 10 turns. I need 8 Era score for the golden age. My planning is to get Suzerainty of Anshan (envoy ready), Get a religion (Revelation card plugged in) and finish my +3 Campus in Lublin (with chopping) within the next 10 turns. Sends the envoy and gets Suzerainity of Anshan
T54: +3 Campus finished in Lublin
T55: I use a Slinger to trick out a Barb Spearman from his camp and uses my Scout to destroy the camp for +2 Era Score
T57: Lost one of my scouts that was trapped to the West on a peninsula with a barb camp
T58: A barb scout shows up from the south. Where did he come from? There are no Barb Camps to the south and I have seen all the tiles on my side of the Mountains. He must have spawned across the mountains. Recruits a Great Prophet which brings me to 25 Era score and the golden age is secured. Appoints Magnus in Krakow.
T61: Enters Classical Age in Golden Age with 25 Era Score. Zulu is in a Dark Age, Sumeria normal. I choose Monumentality as I need to improve my land a lot Found Real Catholicism religion with Reliquaries and Stewardship. Buys a Builder for 85 faith
T63: Appoints Liang in Warzaw
T64: Sells Open Borders to Zulu for 3 gpt and to Sumeria for 24 gold. Lost Suzerainity of Anshan
T65: Completes Oracle in Krakow after 2 wood chops with Magnus. Sends Trade Route to Akkad for free envoy and suzerainity
T67: Regains suzerainity of Anshan after completing the quest boos for Wheel.
T68: Buys a Builder in Warzaw for 180 gold
T69: Sells Chocolate to Sumeria for 6gpt and all his 65 gold
T71: Switches to Classical Republic
T72: Completes Pyramids in Krakow
T73: Poznan founded to the North at the desert, next to Oasis
T78: An unmet player builds Temple of Artemis
T79: Suzerain of Jerusalem
T80: Completes +3 Commercial Hub in Krakow
T83: I discover that the first two Great Scientists are gone. I was leading the race for the first one (Hypatia) with 3.4 points per turn and it was far ahead of the others last time I checked. It seems two civs spent faith or gold to by Hypatia and Aryabhata. I did not build the Library on purpose to wait for Hypatia. That's a real pity, didn't see that coming. An unmet city state has been defeated
T84: Founds Bydgoszcz, my to-be-Petra-City, south by the Mountains. I hire Euclid, the worst Great Scientist in the Classical Era as I already have the inspiration for Mathematics. I get a boost for Military Engineering, totally useless as I would have built an Aqueduct anyway. At least I got the boost for Education for recruiting him
T86: Shaka declares for on Gilgamesh
T91: Completes +3 Holy Site in Lublin
T92: Completes Sukiennice in Krakow. Buys a trader for faith in Bydgoszcz. Shaka completes Apadana
T96: First Galley built in Poznan
T97: Recruits first Great Merchant
T98: Petra completed in Bydgoszcz (1 chop + 3 stones harvested with Magnus)
T99: Buys my first Missionary. An unmet player builds Great Library, another one Haning Gardens
At Turn 100 I have:
5 cities (6th will be founded next turn)
Score 267 (1st)
Science 23.5 per turn (3rd)
Culture 16.8 per turn (2nd)
Gold +68 per turn (58 from cities, 17 from deals)
Faith +20 per turn
59 era score of 60 needed for golden age (10-21 turns left)