6otM109 Opening Actions

Eyswein

King
GOTM Staff
Joined
Nov 26, 2016
Messages
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Welcome to the 6otM109 Opening Actions thread.

STOP - Please do not continue reading this thread until you have completed at least 80 to 100 turns in your game.

This thread is used to discuss the game once you've started playing through your first 100 turns. Apart from normal decency, the only posting restrictions are to please not post videos until the deadline is finished and to use the spoiler tags for screenshots. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. Please remember that we are running a family friendly site, so express anger or frustration with this in mind.

Please use this thread to discuss your goals for the game and your opening moves through the first 100 turns. Anything after that should be posted in the After Actions thread once you have completed your game.

- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
- How did the leader bonus and civ unique ability impact your plan/play, if at all?
- Where did you settle your capital city? Why? Your second city? Why?
- Early order for technology/civics? What did you prioritize for technology/civics?
- What was your early build order in your capital and other early cities? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?
- Pantheon chosen and why? Religious beliefs chosen, and why?
- What governments did you select? What policy cards did you use? Why?
- Which Governors did you choose and why did you choose them?
- How long did it take to find your neighbors? What did you do for early diplomacy/trading? Peace or War (and by you or them)?
- What City-States did you meet and which ones did you nurture to your side?
- When did you have Dark/Golden ages?
- How did the game modes affect or impact your play?

- How were the Barbarians?
- Any surprises/frustration/elations?

Please use spoiler tags for any surprise details you'd like kept hidden. Thanks.
 
Settled on the hill. Since it looked like I was on a really tiny island with room for maybe one more city, I started with a worker. No scout all game long (didn't hurt, they probably are just food for the zombies anyway).
Even though I started really early with my Holy Site and picked the religious choice from my golden age, I was only 4th to receive a great prophet (out of 5 total).
Picked Earth Goddess, since Settler was already gone. Worked out well on the map since the tiles still were breathtaking with the holy sites increasing appeal even though the salt mines decreased it.

After 3 cities, I probably should have stopped, but I got jebaited and settled 3 more... which were delayed way too long by Zombies. I think there's some kind of bug where Zombies and city-state units just go for a starring contest until the player unit comes into sight, then they go for you (the city state units still don't attack the zombies though in that case).

No campus, no wonders, absurd amount of gold. Started to take over Phoenicia even though obviously there is no point in that if a fast religious victory is the goal.

I recruited a Toa from a barb clan and that's imho the only fun part about them. The other options just cost gold and do nothing.
Then all over the map new city-states emerge at the same turn. Be smarter than me and have the double envoy on first meet policy active when that happens.
Would be better if it was spaced out some more, but the AI smartly doesn't waste gold on the barb clans either.
If they are close to anyone but yourself, you can't keep the camp alive and so you lose the ability to pillage them or recruit their unique unit.

Portugals trade route yields are insane... and there aren't even any Feitorias yet.
 
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