Unfamiliarity. Unfamiliarity with naval civs and also not having as much experience playing on king. The expanded answer is that I'm used to playing on higher levels where I don't develop sea resources if I don't have enough navy to keep them from being pillaged by barbarians or an aggressive neighbor. In fact, my general play is to avoid having many coastal cities since defending them can be so resource intensive especially during the mid-game when the AI is way ahead on research and even the barbarians are an era ahead.I checked your save and my immediate question is why are the resources not developed? There are around 26 sea resources not having a fishing boat on them. Sorry for being nosey![]()
Obviously on king by turn 50, I'm ahead of the AI in every aspect, but I'm just not used to it. I'm working on another playthrough but I still don't expect to be sub-300 turns. I'll post it when I finish. Again mistakes due to not being used to the difficulty level. I notice the person who won in 185 turns didn't bother with a religion. If I try another time, I won't either. No point of founding a religion that I'm not going spread because I want to use all of my early fait for units. I probably could have spread my religion later on for some extra culture although I could also see accidentally winning a religious victory.
I didn't try to conquer any cities with just galleys because it's not something I would expect to be able to do. But on king, the AI doesn't have walls until pretty darn late and you can actually take cities that way. I'm not surprised that the best entry so far (185 turns) probably didn't build a single district just took over the AI.
But I'm also not good at taking over AI cities. I'm going to go back and look at some of the winning maps. In the current attempt (not yet attached), I have 25 cities / 20 campuses but the only really good cities are ones that I settled. One strategy I've never used (but will in the future) is to promote Moksha all the way instead of Liang so you can faith-buy districts but I might consider that when playing high-faith civs like Gitarja. I also usually build the Intelligence Agency which works great because siphoning funds and stealing technology catches me up to the AI fast. But on king, the AI has no commercial hubs from which to siphon and by the time I have spies, I'm so far ahead in tech that there's nothing to steal. But I probably can't do both of these things because there wouldn't be enough faith. On king, I question whether I should even bother to build the government plaza buildings beyond the audience chamber although I guess they are useful for the governors.
I guess that's an overly long answer to your question. But the summary is that I'm just not yet good enough to recalibrate my play to different AI levels.