6otm202 (After Actions Report)

Thorak

Warlord
GOTM Staff
Joined
Dec 22, 2013
Messages
229
Welcome to the 6otM201 After Actions Report (AAR) thread.

STOP - Please do not continue reading this thread until you have completed and submitted your game.

In this thread you can post the results of your game. Please state your victory/loss turn/date (preferably in the post title) and describe your path to glory in this post! Please attach your victory save to your post. Players are encouraged to provide feedback on the game. Please use spoiler tags for any surprise details you'd like kept hidden. Thank you.


If this is a replay, please indicate 'REPLAY' at the top of your post. If you conduct regular restarts, please indicate 'RELOADS' at the top of your post. More posting helps us all get play better as we understand the methods of others, but want to clearly distinguish between a first run through without reloads and other submissions as it is much harder to recover in game from the mistakes we all make.

Some questions to consider answering.
- What was your general game plan?
- What was your starting build order?
- What was your biggest surprise in this game?
- Did you enjoy the settings of this map?
 
SV T278
(Screenshot of T277)
From my feeling a very late victory although I can't really tell why...
Science was not really the issue but it took a while until I got my culture up. I went later on to war with Portugal and took some cities of them. The land was very cramped I guess this was the reason why I came online so late.
Anyhow I was not really in risk to lose the game. Fun setup.
 

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  • SALADIN (WESIR) 278 1814 n. Chr..Civ6Save
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  • SV_T278.jpg
    SV_T278.jpg
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SV200 Score 1428

I liked that natural disasters were set to 0. 😊

I don’t normally continue playing when I’m boxed in (i.e. surrounded by City States and Civs). But I persisted and found this to be quite an enjoyable game. Having numerous geothermal fissures close by to get strong SC and Madrasa yields helped a lot too.

Initial strategy was to get 3 cities with strong SC and HS in ancient era. I then decided to build up military to take out Portugal in classical era with Mamluks. Russia declared war and took over Wolin during this time, so I used world congress to go to war against Russia. End up keeping Wolin due to the number of woods in their boundary I could use later for chopping, but as a result had waring with Russia and America throughout medieval and renaissance eras.

Thanks for the game. I’ll give GOTM201 ago next week.

1762430590621.png
 
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