(7-35a) Increase Tech Boost to Merchants

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azum4roll

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Counterproposal of:

Current Merchant:
Base: +4 :c5gold:
Currency: +1 :c5gold:
Economics: +1 :c5gold:
Internet: +3 :c5gold:

The base yields are perfectly fine. You unlock your first Merchant at Market, and it's good to work if you need some quick :c5gold: Gold.
After Classical era, there's zero boost on Merchants until late Renaissance and they're stuck at +5 :c5gold: each unless you grab some policies or beliefs that boost specialists.
Then they become +6 :c5gold: for pretty much the entire mid-late game.

Proposed tech boosts:
Currency: +1 :c5gold:
Guilds: +1 :c5gold:
Economics: +2 :c5gold:
Corporations: +2 :c5gold:
Internet: +3 :c5gold:

Now this can compete with Engineers, Scientists, and even the cultural specialists.
 
no improvement to merchants until the end of medieval? you think pre-renaissance merchants are fine?
 
no improvement to merchants until the end of medieval? you think pre-renaissance merchants are fine?
5 :c5gold: merchants early medieval and 6 :c5gold: merchants early renaissance are fine. Building maintenance and invest cost haven't gone up that much yet.
 
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