Legen
Emperor
- Joined
- Sep 13, 2015
- Messages
- 1,498
Spoiler Current AI handicaps at Emperor regarding Great People, from DifficultyChanges.sql :
SQL:
SQL:
-- Yield types given for each type of difficulty bonus trigger
INSERT INTO TriggerYields
(HistoricEventType, YieldType)
VALUES
('HISTORIC_EVENT_GREAT_PERSON', 'YIELD_FOOD'),
('HISTORIC_EVENT_GREAT_PERSON', 'YIELD_GOLD'),
SQL:
SQL:
-- Base amounts by Difficulty Level and Era
INSERT INTO DifficultyBonusAmounts
(HandicapType, EraType, Amount)
VALUES
-- EMPEROR
('HANDICAP_EMPEROR', 'ERA_ANCIENT', 72),
('HANDICAP_EMPEROR', 'ERA_CLASSICAL', 72),
('HANDICAP_EMPEROR', 'ERA_MEDIEVAL', 139),
('HANDICAP_EMPEROR', 'ERA_RENAISSANCE', 304),
('HANDICAP_EMPEROR', 'ERA_INDUSTRIAL', 359),
('HANDICAP_EMPEROR', 'ERA_MODERN', 512),
('HANDICAP_EMPEROR', 'ERA_POSTMODERN', 695),
('HANDICAP_EMPEROR', 'ERA_FUTURE', 906),
Proposal
- AI handicaps from generating
Great People now provide yields based on which type of
Great Person was generated.
- Suggested yields and multipliers for this session, by
GP type:
- Great Writer/Artist/Musician: 1x
Food and 0.25x
Culture.
- Great Scientist: 1x
Food and 0.25x
Science.
- Great Merchant: 1x
Food and 1x
Gold.
- Great Engineer: 1x
Food and 0.5x
Production.
- Great Diplomat: 1x
Food, 0.5x
Gold, 0.1x
Culture and 0.1x
Science.
- Great General/Admiral: 1x
Food, 0.25x
Production and 0.125x
Science.
- Great Prophet: 1x
Food, 0.25x
Culture.
- Great Writer/Artist/Musician: 1x
- Suggested yields and multipliers for this session, by
At the moment, Great People are a major source of




This proposal aims to align the handicap yields to the


The initial suggestion is based on the yields their respective specialists provide, with the modifiers being based around the usual evaluation that










Great Prophets are treated as a cultural person for handicap purposes, as




MAGI: Complex proposal, DLL and database changes
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