pineappledan
Deity
Counterproposal to this:
The original proposal is to have attacks vs a city at 0 HP have a chance to destroy buildings. This would be a nightmare for modmods, custom civs, etc.
Proposal
Ranged Attacks/bombardments vs a city with 0 HP generates War Weariness for the city owner
Original Rationale (reposted from @Xaviarlol )
There are limited ways to hurt another Civs economy, punish them or pressure them in to making peace, outside of taking cities directly. This will allow bombing civs in to submission without having to invade their cities.
WW Rationale:
This gives a potential lever for inflicting additional war weariness at the cost of extra time and attacks against an opponent for no damage.
This allows players opportunity to try to inflict more rebellions and revolts, and an opportunity for Huns etc. to use their powers more. Revolts etc are a fun mechanic, and it would be cool to see more of them
Does not create a complicated new ruleset or add more random elements.
[DLL] - (7-NS) Bombing cities beyond their HP has a chance to destroy Buildings
Proposal Bombing cities when the city is at 0 health will now have a chance to destroy buildings, with the % chance based on the damage output that would have been inflicted. Eg. If your ranged attack would have done -10 damage to the city, it has a 10% chance to destroy a random building. Some...
forums.civfanatics.com
Proposal
Ranged Attacks/bombardments vs a city with 0 HP generates War Weariness for the city owner
- The amount of weariness is capped at the value of capturing the city. So, if you bombard the city and then capture it, you are limited to 2x the value of the war weariness of the city. This blocks potential abuse of just hammering a city endlessly to trigger rebellions etc.
- Weariness is generated at the same rate as if killing a unit with strength equivalent to the CS of the city. This will rack up fast, but cap fast too.
Original Rationale (reposted from @Xaviarlol )
There are limited ways to hurt another Civs economy, punish them or pressure them in to making peace, outside of taking cities directly. This will allow bombing civs in to submission without having to invade their cities.
WW Rationale:
This gives a potential lever for inflicting additional war weariness at the cost of extra time and attacks against an opponent for no damage.
This allows players opportunity to try to inflict more rebellions and revolts, and an opportunity for Huns etc. to use their powers more. Revolts etc are a fun mechanic, and it would be cool to see more of them
Does not create a complicated new ruleset or add more random elements.
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