Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
Host Note: 7-59 and 7-59a are mutually exclusive, but either is compatible with 7-60.
VP Congress: Session 7, Proposal 59
Discussion Thread: (7-59) Nerf Consecutive CS Election Rigs (20%)
Proposer: @azum4roll
Sponsor: @axatin
Proposal Details
Current:
Each consecutive election rig increases CS influence by +100%.
e.g. First rig = 50
, second rig = 100
, third rig = 150 
Proposed:
Each consecutive election rig increases CS influence by +20%.
e.g. First rig = 50
, second rig = 60
, third rig = 70 
Rationale:
Longstaying spies in CS scale way better than longstaying spies/diplomats in major civ cities. This should place them back into equal footing.
It'll also be easier to keep CS influence from going out of hand.
VP Congress: Session 7, Proposal 59a
Discussion Thread: (7-59a) Nerf Consecutive CS Election Rigs (40%)
Proposer: @Stalker0
Sponsor: @axatin
Proposal Details
Proposal: Adjust the rigs from 100% after each rig to 40%.
Rationale: The OP is right that the rigs are too strong, but I think 20% is a bit too much of a nerf. I am using 40% for this counterproposal. The table below will show the differences between the current (100%) the OP (20%), and this proposal (40%).
I am assuming 30 NP per turn for a spy as that is generally the average I see for early spies (and also if the new spy level change kicks in). It takes 15 turns to do a rig so that is what this is based on. I assume Renaissance era until Turn 60 (so era scaling starts at 3 and moves to 4 at turn 60).
VP Congress: Session 7, Proposal 60
Discussion Thread: (7-60) Decolonization Resets Consecutive Rigging Counter
Proposer: @axatin
Sponsor: @axatin
Proposal Details
Proposal: When a Decolonization passes, the bonus for successfully rigging previous elections is reset for all spies.
Rationale: It's imbalanced that Decol resets the current influence for all players but spies keep getting a high amount of influence for rigging an election. Thematically, a Decol is a complete reset of relationships between city-states and major civs, so spies shouldn't keep bonuses based on what happened before the decol.
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
Host Note: 7-59 and 7-59a are mutually exclusive, but either is compatible with 7-60.
VP Congress: Session 7, Proposal 59
Discussion Thread: (7-59) Nerf Consecutive CS Election Rigs (20%)
Proposer: @azum4roll
Sponsor: @axatin
Proposal Details
Current:
Each consecutive election rig increases CS influence by +100%.
e.g. First rig = 50



Proposed:
Each consecutive election rig increases CS influence by +20%.
e.g. First rig = 50



Rationale:
Longstaying spies in CS scale way better than longstaying spies/diplomats in major civ cities. This should place them back into equal footing.
It'll also be easier to keep CS influence from going out of hand.
VP Congress: Session 7, Proposal 59a
Discussion Thread: (7-59a) Nerf Consecutive CS Election Rigs (40%)
Proposer: @Stalker0
Sponsor: @axatin
Proposal Details
Proposal: Adjust the rigs from 100% after each rig to 40%.
Rationale: The OP is right that the rigs are too strong, but I think 20% is a bit too much of a nerf. I am using 40% for this counterproposal. The table below will show the differences between the current (100%) the OP (20%), and this proposal (40%).
I am assuming 30 NP per turn for a spy as that is generally the average I see for early spies (and also if the new spy level change kicks in). It takes 15 turns to do a rig so that is what this is based on. I assume Renaissance era until Turn 60 (so era scaling starts at 3 and moves to 4 at turn 60).
Turns | Rig Influence - 100% (Cumulative) | Rig Influence - 20% (Cumulative) | Rig Influence - 40% (Cumulative) | NP (cumulative) | Inf/NP (100%) | Inf/NP (20%) | Inf/NP (40%) |
15 | 105 | 105 | 105 | 450 | 0.23 | 0.23 | 0.23 |
30 | 300 | 228 | 246 | 900 | 0.33 | 0.25 | 0.27 |
45 | 585 | 369 | 423 | 1350 | 0.43 | 0.27 | 0.31 |
60 | 1085 | 581 | 707 | 1800 | 0.60 | 0.32 | 0.39 |
75 | 1705 | 817 | 1039 | 2250 | 0.76 | 0.36 | 0.46 |
90 | 2445 | 1077 | 1419 | 2700 | 0.91 | 0.40 | 0.53 |
105 | 3305 | 1361 | 1847 | 3150 | 1.05 | 0.43 | 0.59 |
VP Congress: Session 7, Proposal 60
Discussion Thread: (7-60) Decolonization Resets Consecutive Rigging Counter
Proposer: @axatin
Sponsor: @axatin
Proposal Details
Proposal: When a Decolonization passes, the bonus for successfully rigging previous elections is reset for all spies.
Rationale: It's imbalanced that Decol resets the current influence for all players but spies keep getting a high amount of influence for rigging an election. Thematically, a Decol is a complete reset of relationships between city-states and major civs, so spies shouldn't keep bonuses based on what happened before the decol.