Ahriman
Tyrant
Spoiler :
Combat
Renamed Cavalry to Dragoons.
Lancers are now Mounted-Melee units again.
Reduced the strength of Scouts, Archers, Swordsmen, Horsemen, and Cities to vanilla.
Chariot Archers can no longer move after attacking.
Reduced the strength of Warriors to 5 (was 6).
Reduced the defense bonus of Spearmen and Pikemen to 25% (was 50%).
Reduced the defense bonus of Survivalism II to 25% (was 50%).
Reduced the strength of Bombers and Stealth Bombers to vanilla.
Reduced the air damage modifier of military bases to 25% (was 50%).
CiVUP
Enabled the new Research Agreement median-tech bonus.
Reduced Declaration of Friendship research bonus to 1% (was 5%).
Reduced Open Borders gold bonus to 1% (was 2%).
Renamed Cavalry to Dragoons.
Lancers are now Mounted-Melee units again.
Reduced the strength of Scouts, Archers, Swordsmen, Horsemen, and Cities to vanilla.
Chariot Archers can no longer move after attacking.
Reduced the strength of Warriors to 5 (was 6).
Reduced the defense bonus of Spearmen and Pikemen to 25% (was 50%).
Reduced the defense bonus of Survivalism II to 25% (was 50%).
Reduced the strength of Bombers and Stealth Bombers to vanilla.
Reduced the air damage modifier of military bases to 25% (was 50%).
CiVUP
Enabled the new Research Agreement median-tech bonus.
Reduced Declaration of Friendship research bonus to 1% (was 5%).
Reduced Open Borders gold bonus to 1% (was 2%).
Dragoons! Huzzah!
What was the reason for 5 strength warriors? Is it really a good idea for spearmen and archers to totally dominate warriors?
The other changes here are good, though I do worry a bit that the swordsman might be a bit weak.
When you make changes to to chariot archer, horsemen, etc. are you making identical changes to their UUs?
I'm still not sure about the vanilla research agreement mechanism, but it's worth a shot I guess.
Are you really adopting the vanilla nerfs to walls and castles? That seems a bit lame to me, those buildings aren't very good.