7 questions for experienced civ5 players

avl8

Prince
Joined
Oct 4, 2010
Messages
364
Hello, heres my short list.

1. In one of my games ive paid one marytime city-state and become allies. Then, at some point, they ask for a road from my capital.
The only thing was - this CS was located in like 50-60 hexes from my capital. On a coast btw.
Can harbor in a capital or another city work like a road to a distant coastal city-state when they asked for?

And the following one: In case we build a road to city-state- does it counts like a trade route?

2. Roads means expenses. Railroads means great expenses.
Is it worth to prebuild roads/railroads in civ5?

I mean to work those will-be-road-tiles canceling improvement until everthing is ready - then finish the job? Is it longer than original way but less costly?

3. When i go warmongering i end up getting lots of puppets. Nice puppets are well fed and eager for a happy-resource to unlock "we love the king day".

Unfortunately, i couldnt find any clues what kind of resource that exact puppet-city wants. Is there any way to check this out?

4. I like getting lots of great people. So its interesting does Democracy (Freedom social policy branch) stack with Garden / Hagia Sophia and National epic?

And more interesting question: is there any graphics (like user interface bar) for that increase?
I recently found that it still shows +3 great scientist points/turn when i got 1 scientist specialist working in a city with national epic.

5. And a following question about great people. Is it worth pulling 2-3 great people in one turn in civ 5?

6. I like city-states alot. Especially with Patronage social policy branch.
So the question is: does Educated elite raise amount of great people points for a next gp?

7. Does Sydney opera house have hidden requirement "city must be coastal"?
Or it may be build in any city?

Thanks in advance, i bet these details gotta be interesting for many people :)
 
Not sure if anyone can call themselves an experienced civ v player yet but I'll try answer your questions as best I can.

Hello, heres my short list.

1. In one of my games ive paid one marytime city-state and become allies. Then, at some point, they ask for a road from my capital.
The only thing was - this CS was located in like 50-60 hexes from my capital. On a coast btw.
Can harbor in a capital or another city work like a road to a distant coastal city-state when they asked for?

No it doesn't as far as I can tell.

And the following one: In case we build a road to city-state- does it counts like a trade route?

I don't think so, or at least the trade route icon doesn't appear over the city state but maybe it appears as gold income in your capital but again I don't think so.


2. Roads means expenses. Railroads means great expenses.
Is it worth to prebuild roads/railroads in civ5?

I mean to work those will-be-road-tiles canceling improvement until everthing is ready - then finish the job? Is it longer than original way but less costly?

I never thought about it but yes it makes loads of sense to pre build roads. Obviously the when roading from your capital to a city the more time spent with an incomplete is more time spent on maintenance for the road without the trade route payoff. Same applies for the production boost from railways. I suppose you would loose the other worker turn from moving around but not too much.

3. When i go warmongering i end up getting lots of puppets. Nice puppets are well fed and eager for a happy-resource to unlock "we love the king day".

Unfortunately, i couldnt find any clues what kind of resource that exact puppet-city wants. Is there any way to check this out?

Haven't used puppet states much so can't comment

4. I like getting lots of great people. So its interesting does Democracy (Freedom social policy branch) stack with Garden / Hagia Sophia and National epic?

And more interesting question: is there any graphics (like user interface bar) for that increase?
I recently found that it still shows +3 great scientist points/turn when i got 1 scientist specialist working in a city with national epic.

Again don't know haven't used garden hagia sophia but I imagine that the percentages add so its 133% + 25% not 133% + (25% of 133%). That would be the same as it was in civ iv.

5. And a following question about great people. Is it worth pulling 2-3 great people in one turn in civ 5?

Not sure if I understand the question. How would it be a bad thing to pull 3 great people in one turn. If you mean is there any huge advantage, there probably is for some specific scenario but not greatly.

6. I like city-states alot. Especially with Patronage social policy branch.
So the question is: does Educated elite raise amount of great people points for a next gp?
Eh what is educated elite? Is it a social policy? Sorry I don't think I've seen it.


7. Does Sydney opera house have hidden requirement "city must be coastal"?
Or it may be build in any city?

Spot on it must be a coastal city.


Hope I helped
 
Thanks for the rapid comment, pat4!

Some secrets for me remain unveiled yet, but i guess we ll get more comments pretty soon :)
 
And the following one: In case we build a road to city-state- does it counts like a trade route?
If you mean; do you get trade route income from the city state: no, trade route income comes only from your cities.

If you mean: does it count as part of your trade network: yes, as long as you are friendly.
(Eg: you can build a road through a friendly city state out the other side to connect to your city on the other side).

I mean to work those will-be-road-tiles canceling improvement until everthing is ready - then finish the job? Is it longer than original way but less costly?
I don't think you pay maintenance until the job is completed so there is a small benefit to doing this, if you don't mind the MM hassle.

I like getting lots of great people. So its interesting does Democracy (Freedom social policy branch) stack with Garden / Hagia Sophia and National epic?
Everything stacks, but its not clear which things are additive and which are multiplicative. Its a mix.

And more interesting question: is there any graphics (like user interface bar) for that increase?
Hmm... not sure, mouseover the great scientist bar in a city, perhaps?
The specialist still only provides 3 GPPs in the same way that a hill tile still provides only 2 hammers even if you have a factory. The multiplier happens after the base yields.

And a following question about great people. Is it worth pulling 2-3 great people in one turn in civ 5?
Not sure what you mean here.

does Educated elite raise amount of great people points for a next gp?
AFAIK, no. Its just a free unit.
 
And a following question about great people. Is it worth pulling 2-3 great people in one turn in civ 5?

Even with the new system, you can get more than 1 GP in one turn, even from the same city, if you micro the specialists correctly (all of them hit the cap on the same turn), or if you were lucky. The only possible advantage I could think of for that would be that the new cap for the next GP doesn't add all the GP you generated, and adds as if you just got one instead, however, I don't really know if that's the case.
 
I suspect you would only get one great person in that case, the engine is going to do one thing at a time, so it will

add gpp from specialists to gpp total, then check if you have enough to make a great person
if it does make a great person, increse the amount needed for the next one.
THEN
check the next category of great person etc.

So you would end up with 1 great person, and say 103/200 for the other two great people.

Anything else would be an exploit. It would be good to check though it, could be something they missed.
 
I've got 2 GP on the same turn, not because I was careful, it just was luck, so it can definitely happen. I don't think it'd be a exploit if the game adjusted the new caps correctly, but I didn't really check when that happened.
 
Hmm, tested that subject in my current game. Got great engineer/great scientist from first 100 gpp frame through specialist management over constant wonder +gpp bonuses.
Then got THREE great people in that city with the new cap of 300gpp. In one turn ofc. Great scientist, artist and engineer.

The question now is: is it worth to do such a trick?

Is it provide those great people faster than usual?

Do we pay maintanance costs for those great people that slack while we are waiting for
beeling tech/speed up construction/start a golden age?
 
Do we pay maintanance costs for those great people that slack while we are waiting for
beeling tech/speed up construction/start a golden age?

Yes, there are maintenance cost for every unit including GP. Ironically this means a dozen of Great Merchants just running around can make you go broke :D
 
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