-89 per turn

ping

Chieftain
Joined
Nov 16, 2004
Messages
16
I usually play as russia so I can expand fairly rapidly and explore faster than the computer But the last 10-20 games (I have had to restart a lot) my gold per turn has gone down to -89 exactly and not any lower and it won't go up. Is this a glitch in the downloading process or am I expanding and building military units to rapidly. The last 10-20 games I have expanded as fast as I can (10-20 citys within the first 40-60 turns), I hate Getting stuck having to trade with other Civs to get my resources.

ping
 
Have you tried to raise it by decreasing science funding or disbanding units?
If it's stuck at -89, as in it won't change no matter what you do, then it's proabably a glitch.
 
It changes a little but not very much the only way to get it back up to 0 gold per turn is to put all citys on wealth, disband a pile of units, science production to zero, workers automated, and trade everything I have for gold per turn which usually isn't very much because I have been trying to get my gold pt back up to a profit.

Is it easy to over expand? Or is it something you would have to try really hard to acheive. Because I think that might be my problem.
 
ping said:
It changes a little
In which case, it's not a bug.

The only over-expansion problem I can think of is that your core cities have too low a population due to producing settlers. You'll want to switch to republic to get the commerce bonus, but that'll put your economy under if you have too many units. You'll have to cut back on science funding and disband some units while you get your cities back up. Build aquaducts to get the population over 6, that'll increase your free unit support. Also, every city producing ~15+ commerce should have a marketplace. And make sure all the tiles being worked have a road on them.
Oh, and don't ever automate workers in the early portion of the game.
 
If you never build any units, never give the AI any GPT, and never build any city improvements, you will never get a negative rate of income.
So you must be going over the top in one, or all of these aspects.
If you are a democracy (or republic pre-C3C), you get no unit support. This means for every unit you have you will be paying 1 GPT. Also, virtually every city improvement you build costs at least 1 GPT to maintain.
To avoid these problems, think about maybe changing goverments. Different goverments are good for different styles of playing. Also, don't build unnecessary things. When I first got the game, I would build stuff just for the sake of it - which was a waste of time and money. Set yourself goals, and aim for them :) Don't build a huge military under a democracy if you are going for a Diplomatic win. Just like you shouldn't build lots of cultural improvemnts if you are going for a conquest win.
If you aren't going overboard in either of these aspects, check your trade agreements. Press F1, and have a look and see if you are paying any GPT to your competitors (should tell you up the top left of the screen)
If you are, stop it :p If not, then you needn't worry.

Just incase you didn't know, you can adjust your tax slider. You will find this on the F1 screen in the top right corner. Put everything down to 0%, and I am pretty sure you will make a profit.

Hope that helps :)
 
That is one of things that makes it such a pain I only build around 12 settlers and the rest are from the goody hut things (don't know what there called in Civ lll; I have a wierd luck of getting lots of settlers from those things). And most or all my cities are above 7 citizens. And like I said it is during the first 30 to 60 turns so all I can build is barraks and granary.... Though actually:eek: .... Now that I think about it.... I have never changed the order I build my tech in so maybe that could help.
 
Check your military advisor (F3) you'll probably see that you have a massive upkeep cost.

/Edit: It may also be due to you building barracks/granary, which require maintainance, and in lots of cities that can add up fast, try getting marketplaces earlier.
 
build more banks and marketplaces and stock exhanges and commerical docks. in general more income generating buildings. also don't garrison inner cities, it's a waste of unit support.
 
Ok kids. I don't want to know how to get money in the modern ages. I can do that. the highest gpt is 563gpt. I want to know how to gain gpt in the first 30-80 turns meaning the begining not the end. :mad:


ping
 
You were supposed to say, "The roads?" It remains to be seen whether you can find a question to answer using, "The road's" ;)
 
ping said:
Ok kids. I don't want to know how to get money in the modern ages. I can do that. the highest gpt is 563gpt. I want to know how to gain gpt in the first 30-80 turns meaning the begining not the end. :mad:


ping

You must give much more specific info about your troubles, post a screenie, load up a save (vanilla? C3C? a mod?) etc.
If you describe your approach more detailed, us kids don't have to guess about the reason.:)
 
I'll take a wild guess at no roads, but yeah, screenshot and/or save file needed.

Renata
 
Are you in a Republic? How many units do you have? If you have 2-3 units per city, that's too much. A save would be helpful (and the version of Civ3. i.e., vanilla, PTW, C3C).
 
ping said:
Ok kids. I don't want to know how to get money in the modern ages. I can do that. the highest gpt is 563gpt. I want to know how to gain gpt in the first 30-80 turns meaning the begining not the end. :mad
Well, here is some advice from a "kid". Make as many profitable trades with the AIs as much as possible. Get them to dish out their gold for your stuff. Don't hesitate to grab as many luxuries as you can.
 
One more advice from another 'kid'.
Found your city by the rivers. Set your research towards Republic as fast as you can.
Build at least 1 worker per city during the expension phase (more could be needed if you have a lot of food), in other words; do not train a settler for your 4th city if you do not already have 3 workers.
Also, do not build military units if you do not use them. If you build a lot of military units go to war.
 
who cares about gold in the first 30-80 turns? that zips by before you have even set up your first few citys!!!
 
Check your advisor
BTW, I am a kid!
 
Sorry guys can't get a save. The game is on a comp that does't have internet. And about the kids thing, I call every one that. It is like calling someone dude.
 
In that case, it would help if you could break-down what you do in which turn. Plus, mention if (and how) you modded the game.
It's just that 10-20 cities within 40-60 turns seem almost impossible. Not kidding, 20 cities after 80 turns would be quite a rex-ing benchmark with standard rules. Holy cow!;)

Apart from that, you could poke around on the succession games subforum (every turn gets tracked) and possibly compare the presented way of playing with your game(s).
 
Back
Top Bottom