Asperge said:.
For example: you begin the game as Inca (free tech mysticism), found a city,
and put your first citizin on a tile with no commerce, then you make 8 (palace)
plus 1 (centre) = 9 beakers. You choose Polytheisme as your first tech, and
enter (next turn). Then you will always see (no matter wich difficulty level or
map size) that you have actualy put 12 beakers into Polytheisme.
Asperge
It's not a simple case, it has 'spoiled' my whole game so far as well. And no, it's not that, as I have explained long and large in my link(s). The game tells you that you'll get 9 beakers, and the next thing you know, you get 12 beakers. As far as I know, 9 isn't equal to 12, and nowhere is there an explanation for that (I admit, I haven't read the manual to every bit, and not read all the Civilopedia entries). I have posted this concern at RBCiv, and even Sirian hasn't given me a satisfactory answer so far (check my link). If the ingame calculations are correct though, then the game displays science very badly, and that should need to be reworked (as well as many little things, but that's off-topic).ainwood said:It might be a simple case of the tech research rate not updating as you change the commerce.
kryszcztov said:(....)The game tells you that you'll get 9 beakers, and the next thing you know, you get 12 beakers.(....)the game displays science very badly, and that should need to be reworked.(....)
Guagle said:@Asperge & Kryszsztof: What's the difficulty level in your game? IIRC lower difficulty settings give you a bonus to research and production. That could be the explanation for the mysterious extra beakers.
Renata said:Well, it's either a bug (in which case I do hope it'll be fixed eventually) or an undocumented feature (in which case they'd certainly better reveal the details to us obsessives eventually, or we'll revolt. Do not mess with the micromanagers!!)![]()
Is that sarcasm ???microbe said:An unbelievable bug. I feel cheated. They've gone great length to discourage MM.![]()
kryszcztov said:(...)If it is buggy, (...)
No it wasn't complete nonsense, in fact I (and all the guys into micromanagement) made a pretty good job of predicting that in general. It's just that the new citizen was immediately put to work, netting you extra shields (not gold, since it comes before city's growth in Civ3). I'm glad this was removed in Civ4 though, since it wasn't right and too complicated for nothing.Asperge said:I can't believe it's a bug. It's too simple. You remember in Civ3 you got
extra shields when your city grew ...? That wasn't a bug and it was
compete nonsense too. But i do know they love to manipulate you
and treat you like little children, don't know why ..............
Asperge
kryszcztov said:No it wasn't complete nonsense (....) since it wasn't right and too complicated for nothing.
Asperge said:I have to go back to school .
With 9 beakers i can get monotheisme in 4, so if i add 3 beakers i should get it in 3. WRONG !Can anyone explain this ....
![]()
Requies said:(....) So, the math works out. Your problem was assuming that the 9 beakers translated directly into 9 total beakers research. (....)Req
Asperge said:So if somebody tells you he's gonna buy 4 times 9 apples and that that
makes 48 apples you think his math is right, don't you think he's an ass....
because he does not tell you everything.![]()
You probably did not read the whole thread, i already solved some things
but thanks![]()
I am not really interested in the math behind the hidden extra's, i think
they should be clear and open with it and not play gameswith me !
Asperge
Guagle said:@Asperge & Kryszsztof: What's the difficulty level in your game? IIRC lower difficulty settings give you a bonus to research and production. That could be the explanation for the mysterious extra beakers.
Krikkitone said:AFAIK, you don't get research amd production bonuses, you get Discounts on the cost of buildings, units, and techs.
Agree that they REALLY need to reveal all those maths. (so that somewhere you see those extra 3 beakers being added and know why)