Premier Valle
FF: Babylon 5 Mod Team
Hello everyone! I hope that you can help me.
The problem: HSEMod_Civ4SpecialUnitInfos.xml fails to load
Background:
I have added two new units to my mod, a "VLS Destroyer" and a "Predator UAV", the first is an upgrade for the original destroyer and has a better interception range (I made this unit to have an alternate modern destroyer), the UAV works like an Airship (obviously modified), has more power and a few other things. I have made the VLS Destroyer capable of carrying a single UAV, so I have to add a new special unit (SPECIALUNIT_UAV).
I'm using Modular XML Loading; and when I try to run the game it fails to load the special units file. Even with a copy of the Civ4SpecialUnitInfos.xml ONLY renamed as HSEMod_Civ4SpecialUnitInfos.xml it cannot load.
I have temporally solved the problem by using a modified copy of Civ4SpecialUnitInfos in the "Custom Assets" folder, and it runs perfect.
---
Does anyone know why this happens? or how to solve it?
Thanks in advance!.
The problem: HSEMod_Civ4SpecialUnitInfos.xml fails to load
Background:
I have added two new units to my mod, a "VLS Destroyer" and a "Predator UAV", the first is an upgrade for the original destroyer and has a better interception range (I made this unit to have an alternate modern destroyer), the UAV works like an Airship (obviously modified), has more power and a few other things. I have made the VLS Destroyer capable of carrying a single UAV, so I have to add a new special unit (SPECIALUNIT_UAV).
I'm using Modular XML Loading; and when I try to run the game it fails to load the special units file. Even with a copy of the Civ4SpecialUnitInfos.xml ONLY renamed as HSEMod_Civ4SpecialUnitInfos.xml it cannot load.
I have temporally solved the problem by using a modified copy of Civ4SpecialUnitInfos in the "Custom Assets" folder, and it runs perfect.
---
Does anyone know why this happens? or how to solve it?
Thanks in advance!.