1upt works great in many games, you can try a good A.I. on the opensource game "Battle for Wesnoth".
Firaxis screwed seriously with the military A.I., we should keep good pressure on them to improve it in a patch!
I have heard the debate about map scale but I think it's misleading.It'sa a pity that tactical games with 1UPT have another scale... But i understand the ignorance about map scaling....
The combat system in CtP was intriguing but it missed something: ranged attacks. Now, in Civ5 I just love to bombard enemy positions with aircraft and most of all with warships. With CtP cambat this would not be possible any more. I am not interested in bombarding a stack, I want to strike a precise point in the enemy line in order to open a gap there.I prefer army from Call to Power, maybe using the Great General to form it...
Yeh there is a definite lack of science in any online poll
I have heard the debate about map scale but I think it's misleading.
Maps are very similar in Civ5 and Wesnoth for example. There is a similar amount of mountains, water, impassable tiles, choke points.
Sure, a map section represents few kilometers in Wesnoth while it represents hundreds of kilometers in Civ5. But is there really a difference in gameplay? It's just that there are too many cities around? It doesn't sound a big issue to me...
The combat system in CtP was intriguing but it missed something: ranged attacks. Now, in Civ5 I just love to bombard enemy positions with aircraft and most of all with warships. With CtP cambat this would not be possible any more. I am not interested in bombarding a stack, I want to strike a precise point in the enemy line in order to open a gap there.![]()
I respectfully disagreeIf you wanto to play on a world scale stacking is a rule that every game, from boardgames like Axis&Allies to PC games as Herat of Irons, has, handled better or not (CIV IV stack of doom was an example of bad stacking, where Call to Power was an example of good stacking).
You cannot add ranged combat to CtP cambat system... unless you only use ranged attacks against stacksIf you add ranged attack to Call to power combat system, your issue is resolved as mine with the idiotic 1UPT that only who hasn't any experience of hex game could approve for civ....
To tell the truth... I see cities 5-6 hexes apart... plains... forests patches... sparse mountains... it reminds me of Civ5 strategic view!Look at this and tell me the difference dude...
I am following your comments with much interest but there's a thing that it's not clear to me indeed.Bigger scale, more stack necessary... It's the law of hexes, breaking the law is unbalancing...