A City-State Upgrade Mod?

WeneedmoreCivs

Warlord
Joined
Sep 22, 2010
Messages
125
I am looking to add more different types of city-states to the game and was hoping that someone could either help me make the mod or simply take the lead and make it themselves. Here's what I'm thinking:

We already have the Military, Maritime and Cultural city-states, why not have some more?

Industrious: Highly productive societies that send you a worker every so often
Migratory: Fast growing societies that provide an immigrant every so often...meaning that one city would gain in population once in a while thanks to alliance with the city-state.
Intellectual: I know that we can gain science from city-states already, but this would be a city-state that would be even more valuable to scientific research.
Entertaining: A society full of musicians, artists and strippers, this one provides a happiness bonus for the alliance.

Any other ideas?
 
Industrious: Highly productive societies that send you a worker every so often

This one's not very useful - by the time I have enough gold to be allies with a city-state, I'm to the point where I'm deleting workers :)

Migratory: Fast growing societies that provide an immigrant every so often...meaning that one city would gain in population once in a while thanks to alliance with the city-state.

Intellectual: I know that we can gain science from city-states already, but this would be a city-state that would be even more valuable to scientific research.

Entertaining: A society full of musicians, artists and strippers, this one provides a happiness bonus for the alliance.
These 3 aren't bad ideas, if it's possible to add them :)
 
Industrious: Highly productive societies that send you a worker every so often

i like all the ideas but this one, need to think of something else for industrious cities. You really don't need many workers in V. maybe they give a small production boost to you capital in early ages, like +1. at Renaissance it goes up to +2, and in the modern age with the advent of outsourcing, it goes to +3 in the capital and +1 in all other cities.

maybe thats too much, but i think a production bonus would be preferable to free workers
 
i like all the ideas but this one, need to think of something else for industrious cities. You really don't need many workers in V. maybe they give a small production boost to you capital in early ages, like +1. at Renaissance it goes up to +2, and in the modern age with the advent of outsourcing, it goes to +3 in the capital and +1 in all other cities.

maybe thats too much, but i think a production bonus would be preferable to free workers

I was thinking that at first, but then I realized that because of the non-stackable workers and the way that pillaging works, I might actually want to receive workers without wasting money on them.

I've gained alliances with city-states for building the Hanging Gardens, for discovering a natural wonder and from killing barbarbians, so it's not just money that buys their influence.

I've downloaded a modding guide (Kael's) and maybe it'll be possible for me to try this myself.
 
It should be fairly easy. i'm actually amazed at how simple modding basic stuff is. I haven't gotten into LUA, which i imagine you will need to do for this mod yet, but the xml stuff is real easy.
 
...i think a production bonus would be preferable to free workers
I agree. It comes a time when you have enough workers. Extra production, on the other hand, never goes amiss. :D
 
Hmmm unless I'm not mistaken this isn't possible with only lua/xml changes. It'll require the real SDK to be released which is suppose to be quite a ways off... too bad..
 
i like all the ideas but this one, need to think of something else for industrious cities. You really don't need many workers in V. maybe they give a small production boost to you capital in early ages, like +1. at Renaissance it goes up to +2, and in the modern age with the advent of outsourcing, it goes to +3 in the capital and +1 in all other cities.

maybe thats too much, but i think a production bonus would be preferable to free workers

I agree, I handle the worker's, just give me a production bonus and this will be great.
 
So I've started reading the guide and I'm not sure I am going to be able to do this one myself yet. It seems a bit beyond my experience.

i would think that you could copy the +food mechanic from maritime city-states and just change food to production and thenn fiddle with numbers. I haven't taken a look at it myself, but that makes sense in concept.
 
Why argue that the Production-bonus is better than the Worker-bonus, just because it is more needed as a civ-player? Why not think about what would happen if a city of a certain kind became an ally (more or less IRL). Would they give you production, or workers?
 
Why argue that the Production-bonus is better than the Worker-bonus, just because it is more needed as a civ-player? Why not think about what would happen if a city of a certain kind became an ally (more or less IRL). Would they give you production, or workers?
You've to look at this from the gameplay standpoint. Production points are off-screen workers, really, just a different kind from the worker units.
 
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