A Civ5 approach to vassals and colonies

Advanced Proposal: I don't think it's necessary, but an argument could be made to give the option to give puppet cities independence. The simplest way I can think of is a menu option where you can select which puppet cities will belong to the newly freed colony.

And so Canada was born...
 
Canada, United States, Brazil...

They would probably implement it like Civ4, where they take an unused civ as the ex-colony.
 
There are some great ideas here. Here is my take:

1) I like the idea of using mid-game settlers as colonists. This should be a new technology that: a) replaces Settler with Colonist, b) colonists make cities at Pop 3 with a handful of pre-existing buildings, and c) are Puppets by default.

2) Puppets/Colonies can be Annexed at any time.

3) Puppets and Colonies both have the City State like tracking bar. At the most loyal level, you get the benefits like you do now with Puppets (or more). As loyalty decreases you increase the risk revolution. Cities in revolution increase the likelihood neighboring Puppets/Colonies join the revolution.

4) Puppets/Colonies revolt for a set amount of time. (Maybe a revolutionary Great Leader unit spawns with a number of fighters. You gotta take out the leader.) Revolting cities cannot be annexed. If the player/AI fails to quell the revolt in the specified timeframe, the cities form a new civilization! Oh snap!

5) Losing ones original Capital risks sparking a revolt.

6) Spies can be used to start revolts in Puppets/Colonies.
 
I was just thinking that colonization should have much more depth. If Firaxis can make standalone games about colonization, then surely they can come up with something that captures the significance and feel of this momentous event in human history for Civ 5. It would be a great addition to a second expansion along with perhaps corporations for the end game. I think it would also make the game a little more realistic.

That way the start of the game is about settling your cities and exploring, then religion comes into play, after which colonization of lands across the ocean become a significant aspect of the game and then finally corporations could be the medium to having the strongest economy in the world to fuel whatever victory you're going for.
 
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