Some of us don't want the civs to be balanced with each other.
Fair enough, I do though.
Some of us don't want the civs to be balanced with each other.
While I'd love to focus on one super-cheese strategy to get a Deity domination win, I can't help but hope that in the next couple months an AI-combat-patch-fix or other major balancing patch will be released and my time would have been better spent elsewhere.
Not to knock the thread though, great discussion.
I think you should include UUs and UBs in this guide too since they can affect a civilization a lot too. For example, Hiawatha's UA isn't that awesome in my opinion either, but the Longhouse (+1 on forest tiles), on the other hand, can be really powerful on heavily forested maps (at least Earth maps have pretty huge forests), making Hiawatha/the Iroquois a potential production powerhouse, and therefore possibly making him a lot better than you currently put it out.
It's not a "super-cheese-strategy" to play to your strengths. If so then every person playing as Germany or Rome on a pangea map would be cheesing out as would a player of Siam or Greece that at any point bribes a city-state.
I am sorry to see that so many people have tunnel vision especially before they play the game. Case in point: Elizabeth. So many people have ripped on her UA, but I played as her recently and it worked quite well for me. I owned the seas and I could do it with fewer ships because within a turn I could bring more force to bear on an enemy than I even thought I could. At one point, Greece embarked a force of about six land units and four frigates intent on an allied city state. Based on the size of the force and the distance it had to travel I had about one turn to muster a defense. I sailed one ship of the line from two major islands away and got there just in time to open the cannon ports and crush the frigates. The embarked vessels scattered, but with the speed of my ships they didn't even make it back to dry land before they were overtaken. I then set out an army from the other side of the map and they got to the Greek island in about half the time it would have taken without the movement bonus. (The other aspect of the move bonus is that I consistently would send out a settler for a remote resource island and about a turn or two later see another embarked settler come out of the fog near my newly founded city).
I think it is incorrect to think that every civ should be strong on every map. Pangea has always and will always be a warmonger's dream and since we are so caught up in that particular map type we overlook the others. It's not a "super-cheese-strategy" to play to your strengths. If so then every person playing as Germany or Rome on a pangea map would be cheesing out as would a player of Siam or Greece that at any point bribes a city-state.
Finally, one thing I'm going to second from the voices above is that you should definitely not look at UA's in a bubble. On its face Arabia's UA may seem weak, but they have probably the strongest UB of any civ in the game. That was a big part of the consideration as well.
I don't disagree. I said this in another thread, but I think we should look at Civ V as balanced for a continents map and not a pangea. Most of the people I see complaining about various civs being weak have a limited viewpoint of how to use the civ (e.g. manipulating trades as Arabia or raking in culture and food from city-states with Siam) or are predisposed towards a certain setting that makes that civ weak (e.g. Pangea maps and Elizabeth or raging barbs or islands and Monty). Yes, if you play Arabia like Rome you're going to think your UA sucks. Also, if you set the rules of the game outside the apparent Civ V balance standard of Terra or Continents maps, then you're bound to find problems.But it's wrongheaded to complain that the game is broken because it's too easy if you choose the most favorable civ on a particular map. If you want more challenge, then you should choose differently.
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Augustus Caesar - The Glory of Rome: +25% production to any building already built in the capital.
This ability is not quite as insane as it would have been in Civ4. This is because of building maintenance: every building has a gold per turn upkeep, greatly encouraging city specialization. It is still a very strong ability, and helps with the general lack of production in this game. Also, buildings build very slowly in this game, and even in your capital, you might not be able to build every building you can, unless you never build settlers, workers, or military units in your capital. Still, your capital will always have a very strong production, and it is feasible to build most if not all buildings in it during the game. Rush building with gold in the capital might be a good strategy as well.
I think it is incorrect to think that every civ should be strong on every map. Pangea has always and will always be a warmonger's dream and since we are so caught up in that particular map type we overlook the others. It's not a "super-cheese-strategy" to play to your strengths. If so then every person playing as Germany or Rome on a pangea map would be cheesing out as would a player of Siam or Greece that at any point bribes a city-state.
Finally, one thing I'm going to second from the voices above is that you should definitely not look at UA's in a bubble.
On its face Arabia's UA may seem weak, but they have probably the strongest UB of any civ in the game. That was a big part of the consideration as well.
You have some excellent points, and I'm putting a lot more effort to being fair and comprehensive to each civilization. Besides removing the rankings and the subjectivity, I am attempting to find the best use for each civilization, disregarding their relative strengths or weaknesses compared to other civs.
I'm about halfway done now, and should be finished by tonight, after a long nap .
I don't want every UA to be OMG superpowered, I just don't want any UAs to be so bad that I'm turned off from actually playing the civ.
But, again, some of us like weaker civs and are more interested in playing them, because they let you make the game more challenging without having to increase the AI handicap. I guess you understand that you have your preference and I have mine. But why should they fulfill your preference rather than mine?
Plus, if you want more challenge, go up in difficulty... Civilization has a lot of difficulty settings.
You're either giving the AI bonuses or handicapping yourself.
No, I'm not. I can choose a civilization that has interesting but somewhat weaker abilities, that means I get a more balanced game without either giving the AI bonuses or handicapping myself.