MarigoldRan
WARLORD
- Joined
- Mar 12, 2011
- Messages
- 2,349
Why play Poland? Well, first Jadwiga is awfully cute- probably the cutest leader in the game- so there's that. Cleopatra, Gilgamesh, or Gitarja might arguably be hotter, but Jadwiga is definitely the cutest. But that's for another thread.
Main economic bonus: Holy Site gets +1 district adjacency bonus instead of the standard 0.5.
This bears mentioning. Normally, no one builds Holy Sites unless you're Arabia or Russia with the right Pantheon because any location where you could place a Holy Site (next to Mountains, for example) would be better served with a Campus. Placing a generic Holy Site next to your city and another district generates only a meagre +1 Faith from adjacency, which is kinda crappy.
Poland's a bit different. With your average start, you're pretty much guaranteed a +3 Faith adjacency bonus from your Holy Site from districts and a random mountain or forest. With the +100% Holy Site adjacency card, that means each Holy Site is generating +6 faith from adjacency alone. That's substantial. Why?
1. Each point of Faith is equivalent to 2.3 points of Gold. A Hussar for example costs 1500 gold on epic to buy, but only 730 faith (650 with Theocracy). That means a Holy Site generating +6 faith is equivalent to a commerce district generating +13 gold/turn. This is some powerful stuff. Polish holy sites are the faith equivalent of German Hansas. Polish Holy Sites are worth building even if you aren't gunning for a religion.
2. With a religion and choral music, each Holy Site with a Shrine and Temple is generating an extra +6 faith and +6 culture, meaning that with a religion you don't need to waste your time with theatre squares or amphitheaters. Shrines and Temples are a substantial investment in the early game, which is why as Poland it's a good idea to use Gold to buy Shrines instead of monuments. But once you get them up they provide a TON of faith production and culture. A Holy Site with a Shrine and Temple is generating 12 faith, and 6 culture once you factor in the Adjacency Bonuses and Choral Music. And 12 faith is equivalent to 30 gold/turn. The extra culture is just pudding on the cake.
3. Golden Ages are better for Poland than for anyone else because of their powerful faith generating buildings. Monumentality means you can buy settlers and builders (cheaply) with Faith, which means that as Poland you don't need to build a builder or settler once you Golden Age. A good strategy with Poland is to get a Classical Dark Age (pretty easy to do with Poland), and then explode in the Medieval era with a Heroic Age, grabbing both Monumentality and +1 Culture/District bonus. Faith buying settlers is INSANELY powerful because settlers are CHEAP when bought with Faith. It also means your settlers cost 0 population as long as you buy it from the city with Magnus. This means your cities can do other things like building Temples and military units.
4. Finally, there's Hussars. But that's for a different thread about military. Hussars aren't the best UU in the game as they come pretty late, but they synergize well with Poland's core strengths (culture and faith) and the unit itself is decent.
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Point is: Poland is strong economically even without the Hussar. With their faith economy, they have the best Golden Age in the game, and their Holy Sites are INSANE- arguably the second best district in the game, just below the Hansa. Also, I haven't even talked about the Sukiennice (marketplace replacement), which is definitely one of the better UBs in the game, providing an extra +4 gold or +2 production on top of the usual Marketplace bonus. Also, culture bombing with Encampments is pretty useful for getting that resource tile or forest 3 tiles away. Both of these minor economic bonuses are decent, too.
The downside of Poland? They're weak early game, especially if you're trying to set up a faith economy. They need room and time to expand, which means Poland is better on maps with more land area. Like Germany, they're primarily a mid-game civ, except they're more fragile in the early game as they lack the extra military card and have to spend resources on Astrology and Holy Districts instead of Archery and Slingers.
This means that on crowded maps on high difficulty settings like Deity, Poland suffers as faith doesn't really kick in until the midgame and Poland's early game bonuses are marginal. But if they're given time and space to expand, and a Medieval Golden Age (for faith buying settlers and builders), they're the strongest civ in the game.
Main economic bonus: Holy Site gets +1 district adjacency bonus instead of the standard 0.5.
This bears mentioning. Normally, no one builds Holy Sites unless you're Arabia or Russia with the right Pantheon because any location where you could place a Holy Site (next to Mountains, for example) would be better served with a Campus. Placing a generic Holy Site next to your city and another district generates only a meagre +1 Faith from adjacency, which is kinda crappy.
Poland's a bit different. With your average start, you're pretty much guaranteed a +3 Faith adjacency bonus from your Holy Site from districts and a random mountain or forest. With the +100% Holy Site adjacency card, that means each Holy Site is generating +6 faith from adjacency alone. That's substantial. Why?
1. Each point of Faith is equivalent to 2.3 points of Gold. A Hussar for example costs 1500 gold on epic to buy, but only 730 faith (650 with Theocracy). That means a Holy Site generating +6 faith is equivalent to a commerce district generating +13 gold/turn. This is some powerful stuff. Polish holy sites are the faith equivalent of German Hansas. Polish Holy Sites are worth building even if you aren't gunning for a religion.
2. With a religion and choral music, each Holy Site with a Shrine and Temple is generating an extra +6 faith and +6 culture, meaning that with a religion you don't need to waste your time with theatre squares or amphitheaters. Shrines and Temples are a substantial investment in the early game, which is why as Poland it's a good idea to use Gold to buy Shrines instead of monuments. But once you get them up they provide a TON of faith production and culture. A Holy Site with a Shrine and Temple is generating 12 faith, and 6 culture once you factor in the Adjacency Bonuses and Choral Music. And 12 faith is equivalent to 30 gold/turn. The extra culture is just pudding on the cake.
3. Golden Ages are better for Poland than for anyone else because of their powerful faith generating buildings. Monumentality means you can buy settlers and builders (cheaply) with Faith, which means that as Poland you don't need to build a builder or settler once you Golden Age. A good strategy with Poland is to get a Classical Dark Age (pretty easy to do with Poland), and then explode in the Medieval era with a Heroic Age, grabbing both Monumentality and +1 Culture/District bonus. Faith buying settlers is INSANELY powerful because settlers are CHEAP when bought with Faith. It also means your settlers cost 0 population as long as you buy it from the city with Magnus. This means your cities can do other things like building Temples and military units.
4. Finally, there's Hussars. But that's for a different thread about military. Hussars aren't the best UU in the game as they come pretty late, but they synergize well with Poland's core strengths (culture and faith) and the unit itself is decent.
***************************************************************************
Point is: Poland is strong economically even without the Hussar. With their faith economy, they have the best Golden Age in the game, and their Holy Sites are INSANE- arguably the second best district in the game, just below the Hansa. Also, I haven't even talked about the Sukiennice (marketplace replacement), which is definitely one of the better UBs in the game, providing an extra +4 gold or +2 production on top of the usual Marketplace bonus. Also, culture bombing with Encampments is pretty useful for getting that resource tile or forest 3 tiles away. Both of these minor economic bonuses are decent, too.
The downside of Poland? They're weak early game, especially if you're trying to set up a faith economy. They need room and time to expand, which means Poland is better on maps with more land area. Like Germany, they're primarily a mid-game civ, except they're more fragile in the early game as they lack the extra military card and have to spend resources on Astrology and Holy Districts instead of Archery and Slingers.
This means that on crowded maps on high difficulty settings like Deity, Poland suffers as faith doesn't really kick in until the midgame and Poland's early game bonuses are marginal. But if they're given time and space to expand, and a Medieval Golden Age (for faith buying settlers and builders), they're the strongest civ in the game.
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