KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
Then Puppet v. annex is not a Choice....It is always Puppet... and When will I annex (ie build a courthouse)Why? You keep making these assertions without any kind of argument.
The whole point of annexing is to make a short-term temporary happiness hit in order to gain long-term control.
The idea in part was to get you to puppet during a war, then gradually annex and courthouse afterwards (as your happiness allowed).
You might as well have the "courthouse" give additional unhappiness. and remove Puppet penalties
The Definitely Broken part isThere is nothing broken about this system, so there is no overwhelming need to change it.
This whole thread is supposed to be making the minimal number of changes needed to get the game to play well. Don't fix what isn't badly broken, and work with the existing mechanics whenever possible.
Puppets give Culture but not Social Policy costs.
If you give them Social Policy costs, you might as well eliminate Puppets
Having them not give Culture would be much more interesting.
No, its not a Puppet v. Annex choiceIts not so important now because puppets are a bit too strong. Weaken puppets, and it *will* be an important choice, with short-term costs vs long-term benefit tradeoffs.
It is a When to Annex? choice
While this is an interesting choice... it means we can practically eliminate "Annex +Puppet" from the "conquered city screen" and replace it with "Annex now v. Annex Later"
That's nice. But that's not what they are. And they don't need to be "resistance plus" for the game to work. So save that for a separate design project, rather than one focused on the minimal core changes.
Well currently they don't give Social policy Costs and that is a distinct difference from Every other type of city.
Now the options are either
1. Make them more similar to annex (no social Policy costs)... removes uniqueness
2. Make them more different (no Social policy boost from that city's culture)
I could see doing #2, and leaving Gold/Science Mostly alone (just give a % penalty to those)
But in that case, you end up with Building maintenance that you don't want (unless you go through complicated things like Celevin did). Essentially a Random penalty.
If you can't control them, then they give a Random benefit/Penalty... Random is bad. (now the ability to Sell buildings can derandomize some of this)But there is no need to make them not give expenses. Buildings in puppet cities shouldn't suddenly stop costing anything.
Overall, The minimal change would be
1. Make Puppet culture not count for Social Policies
2. Give Puppet Science, Gold, (and GPP?) a 70% penalty (after all other penalties+bonuses)