a couple of questions

Simsy

Chieftain
Joined
Oct 3, 2005
Messages
81
Location
Israel
first of all, a couple of weeks since i joined you my entire computer was burn to the ground after a power failure here and i wasn't able to access the forum, not to mention playing the game. :eek:

well now when i am on it again - i have some questions if you don't mind:

:confused: 1. how can i know how many experience points a unit has ?

:confused: 2. how can i know how severe a unit is hurt? cause in previous Civ there was a bar above it so i knew - in this game there is nothing.

:confused: 3. i don't understand the new powers of the units - i see the attack force (A)each unit - but where is the defense (D) of each unit?

if let's say a legion is attacking in previous versions i knew he has an Attack of 4 and if HE will be attacked he is got a defense of 2 -
how can i know how well units are as defensive in this game? !

:confused: 4. how can i know how many units each city support without any cost ? in the previous games it was obvious by the government - now i can see where i can acquire such vital piece of information.

:confused: 5. where did the corruption and waste went to ?! i can't see a trace of them in the city window! don't tell me they were removed from the game !
after all it's a thing every city has and it would be very unreal to eliminate such concept of the game

thanks for the help :goodjob:
 
1. how can i know how many experience points a unit has ?

When a unit is selected it's current experience will be displaed as (current exp/exp needed for next level) in the panel with the rest of the unit information. Note that this won't appear if the unit has zero experience.

2. how can i know how severe a unit is hurt? cause in previous Civ there was a bar above it so i knew - in this game there is nothing.

There should still be a health bar unless you've turned it off in the graphics options. The current health of the unit is also displayed numerically in the same panel as the rest of the unit information.

3. i don't understand the new powers of the units - i see the attack force (A)each unit - but where is the defense (D) of each unit?

Units no longer have separate attack and defence values, just one strength value. The attack and defensive tendencies of a unit depend on their abilities and promotions. I'd check the manual for a more detailed guide to this if I were you, or try the strategy articles.

4. how can i know how many units each city support without any cost ? in the previous games it was obvious by the government - now i can see where i can acquire such vital piece of information.

It's no longer as simple as just by city, but all the unit cost info is in the economic advisor panel. (Check the unit upkeep article if you're still not certain, as it can be confusing).

5. where did the corruption and waste went to ?! i can't see a trace of them in the city window! don't tell me they were removed from the game !

They were indeed eliminated from the game, since they were a rather irritating system. Now each city costs you maintenance each turn based on its size and distance from the palace (or forbidden palace, etc.) This means that a city can potentially cost more than it makes (and indeed this is almost invariably the case for newly built or captured cities), so headlong expansion is not always advisable (or even possible).
 
i have bought it legally and i have the manual and have read it but still some points weren't clear so i took the opportunity to ask and i am thankful that you kindly answered.

i'd check the manual for a more detailed guide
well in the manual it just mention the new promotion system without anymore details - perhaps the Hebrew version of it has dropped it (wouldn't be surprised if they did, the translation from English to Hebrew is truly awful) but thanks for the tip i will try the strategy guide.:)

as for what you said about expanding, there is a possible that a city not only will have 0 money production but also will COST money? that could kill the entire idea of taking over the world cause it would be quite impossible to maintain it, did they think about that ?
 
New cities cost money and are a drain on your economy, but hey, thats realistic. Taking over Iraq cost the US billions. Politics aside, its costly to invade others. Warmongers have to delicately balance research with economy to maintain their war machine. I have had situitations happen where I was down to 10% research :science: when I attacked a player (in MP). Fortunately, you can maintain a lot by pillaging.
 
Well, I suppose as cities get larger they produce more than they cost, this point evidently gets higher with every city, but if enough cities are large enough to know only pay their own bills but pay the bills of a lot of other cities too it becomes possible. It takes longer to take over the world (which is what they intended) but it is possible.
 
Peck of Arabia said:
Well, I suppose as cities get larger they produce more than they cost, this point evidently gets higher with every city, but if enough cities are large enough to know only pay their own bills but pay the bills of a lot of other cities too it becomes possible. It takes longer to take over the world (which is what they intended) but it is possible.

ok, that really reasonable - cause in Civ2 and 3 my brother had a strategy where in the first few turns and started building cities like crazy and his tax yield become very high - so i see they handled this exploit well.

thanks for clearing this up.
 
i am catching up with all the threads and new stuff uploaded since i was forced to leave by my previous computer condition and i see quite sometimes people use the term "Vanilla Civilization" what does it mean?

is there a new version of civ?
 
Simsy said:
i am catching up with all the threads and new stuff uploaded since i was forced to leave by my previous computer condition and i see quite sometimes people use the term "Vanilla Civilization" what does it mean?

is there a new version of civ?

Vanilla means official/unmodded.
 
Simsy and others should also note that the English version of the manual is not always accurate (and certainly does not cover promotions adequately). My personal gripe is that it says, for example, "Hermitage - cost 300 (double with Marble)" whereas it should say "Hermitage - cost 300 (+100% base production with Marble)". Not double the cost, nor half the cost, but double the base production.
 
Bushface said:
Simsy and others should also note that the English version of the manual is not always accurate (and certainly does not cover promotions adequately). My personal gripe is that it says, for example, "Hermitage - cost 300 (double with Marble)" whereas it should say "Hermitage - cost 300 (+100% base production with Marble)". Not double the cost, nor half the cost, but double the base production.

well they should really have someone check the manual to make sure there is not any mistakes - i am paying 255 Israeli Sheqels which is really not a small amount i think i should get a manual that know what he is talking about - don't you agree? it's not like they are doing it for free.

i could understand if it was just a mistake or two, but at least the manual i had with the game was full of untrue data.
 
Simsy said:
well they should really have someone check the manual to make sure there is not any mistakes - i am paying 255 Israeli Sheqels which is really not a small amount i think i should get a manual that know what he is talking about - don't you agree? it's not like they are doing it for free.

i could understand if it was just a mistake or two, but at least the manual i had with the game was full of untrue data.

I can only speak about the dutch manual, and that one kind of s*cks. It's not very detailed and there are several silly translation issues (the game itself is in english). Just look/ask around here, and you'll get waaay better information.
 
In the past I wrote lots of technical instruction pamphlets in English which were translated into other languages - some by me, some by others. In almost every case, the translations contained errors in their first drafts, which could only be picked up by third parties fluent in their respective languages and, importantly, with some knowledge of the technology involved. Checking and re-checking was necessary. But the vital thing is that the original should be correct.
There have been some classic mistakes in instructions "translated" from other languages into English, notably "Dispose in an only couch" (= arrange in a single layer) and (from Japanese, a pre-WW2 slide-rule manual) "If entangles this proceeds you easily cannot make the thread ends" (= if you get into a mess, start again). And of course it was reported from India, long ago, that someone had seen a sign which read "Gooder Englitch teached hear".
 
Also remember that the game *manual* is written and finalized months before the game is finished - while it is still in beta, in fact. (This is to avoid the situation of the game "going Gold", and then having to sit for months waiting for the manual to be finished.) Often, significant changes are made to the game before it is finished. These changes cannot be added to the manual without seriously screwing up the delivery schedule.

Edit: @.Shane.: You've got me. :) C4W?
 
.Shane. said:
After Warlords come out, what do you expect the nomanclature to be?

Civ4WL?
C4WL?
Just WL?

Given the precendent set by Conquests, I'd say C4W.

By the way, MrCynical, one slight misstatement: The health bar is left off by default, I believe. Or maybe I disabled it myself as soon as I got the game (but I'm fairly certain it's the former situation).
 
Simsy said:
i am catching up with all the threads and new stuff uploaded since i was forced to leave by my previous computer condition and i see quite sometimes people use the term "Vanilla Civilization" what does it mean?

is there a new version of civ?

More than one, as is now Civ 4 is the more modifcable of the Civilization games, just browse the Civ4:modpack forum to make you an idea of the number and the variety of the free mods made by fans, just look a "fall from Heaven" just to name one of the best. It is better if you familiarize yourselves with the base game before to try a mod, but they are certainly worth the effort.
 
El Koeno said:
I can only speak about the dutch manual, and that one kind of s*cks. It's not very detailed and there are several silly translation issues (the game itself is in english). Just look/ask around here, and you'll get waaay better information.


at our manual there are TONS of mis-spelled words - if it was in english it could be understandable :) - but it's the translated text in hebrew which is full of mis-spells - almost every page!

and consider we are the customers paid alot for it i think we should get a fine product.
 
JustAnotherUser said:
More than one, as is now Civ 4 is the more modifcable of the Civilization games, just browse the Civ4:modpack forum to make you an idea of the number and the variety of the free mods made by fans, just look a "fall from Heaven" just to name one of the best. It is better if you familiarize yourselves with the base game before to try a mod, but they are certainly worth the effort.

i most certainly will touch em :) i want to play the hebrews and i am looking for a mod of it since they are not in the game.

thanks for the info!:king:
 
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