A few questions

Thresian

Warlord
Joined
Aug 12, 2011
Messages
163
I've recently started playing MP, and I've got a few questions I'm hoping people can help with. These all relate to 6 player, FFA games, at quick speed.

(i) I open with Liberty, for the free settler and worker. However, I'm not sure what to do with the free great person. In SP, I usually take a GE and rush build either PT or ND, but there are a couple of problems with that in MP. Firstly, I'm not going to be able to chain RAs, so building PT is much less useful than in SP. Secondly, human players don't mess around with wonders like AIs do, so against 5 humans, I'm unlikely to win the wonder race. To be confident of building ND, say, I'll need to be the first person to tech education, so unless I'm the tech leader, it doesn't seem worth bothering.

So should I take a GS and bulb one of the late medieval techs, and if so, which? Or should I take a GE and try to rush-build some wonder or other, and if so, which wonders should I be aiming at? Or should I take a GE and build a manufactory, and spam units?

(ii) In general, what should I do with GSs? In SP, it's usual to save them to the end and bulb the late techs, as that maximises the benefit, but I've lost a couple of MP games where I've been sitting on 3 or 4 GSs, which seems daft. Presumably I should be bulbing them for an immediate advantage, but which are the key techs I should be aiming to bulb? Is there anything to do be said for settling them?

(iii) After liberty, would should I be doing with policies?
 
I've recently started playing MP, and I've got a few questions I'm hoping people can help with. These all relate to 6 player, FFA games, at quick speed.

(i) I open with Liberty, for the free settler and worker. However, I'm not sure what to do with the free great person. In SP, I usually take a GE and rush build either PT or ND, but there are a couple of problems with that in MP. Firstly, I'm not going to be able to chain RAs, so building PT is much less useful than in SP. Secondly, human players don't mess around with wonders like AIs do, so against 5 humans, I'm unlikely to win the wonder race. To be confident of building ND, say, I'll need to be the first person to tech education, so unless I'm the tech leader, it doesn't seem worth bothering.

So should I take a GS and bulb one of the late medieval techs, and if so, which? Or should I take a GE and try to rush-build some wonder or other, and if so, which wonders should I be aiming at? Or should I take a GE and build a manufactory, and spam units?

(ii) In general, what should I do with GSs? In SP, it's usual to save them to the end and bulb the late techs, as that maximises the benefit, but I've lost a couple of MP games where I've been sitting on 3 or 4 GSs, which seems daft. Presumably I should be bulbing them for an immediate advantage, but which are the key techs I should be aiming to bulb? Is there anything to do be said for settling them?

(iii) After liberty, would should I be doing with policies?

If you are in water map (Archipelageo, continents, pangea), rush frigates is the way to go. So take an engineer to build PT is a good idea. Use the scientitst to rush Navigation.

In land maps, try to get one of the interresting mid game wonders (ND, GW, PT, Oracle, HG, Taj Mahaj, CI) with your engineer from liberty. With Scientist, you can beeline Arty: THE breaking tech. Or Nuke at the end. With Social policies, Honor is my choice. Or Rationalism if you think game will last untill nukes.
 
i) I would recomend you get the haghia sophia with your great engineer. You can be to theology by the time you finish liberty and you would have to get unlucky to miss it. If you feel confident you can then take the great engineer and go for notre/porcelain. Even if one player beats you to education you can always get the other education wonder. Otherwise you can be safe and get a great scientist.

For great scientist use, you can do a couple of different things, you can spend one more quickly to get a late medieval tech like machinery or chivalry. Otherwise you should save it for a renaissance tech like metallurgy, fertilizer, rifling, chemistry, while you continue to work up to artillery.

After liberty you can go piety if you have lots of cities, honor if you want to go kill someone soon, or rationalism if you want to tech long term.
 
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