1.
war/battle should effect terrain. Bombard a grassland square, and that square should become unusable for x amount of turns. This happned in WW1 and 2 where fields and farmland were unusable for years after the war, until the soil recovered,, and unexploded shells were removed...
this concept could be added to...
2.
United Nations. see my reply on the great proprosals thread by bundy
http://forums.civfanatics.com/showthread.php?t=115043
3.
Choice of 'path' to follow. i.e democracy and freedom of speech or dictatorshio and genocide. see my reply on the great proprosals thread by bundy again.
http://forums.civfanatics.com/showthread.php?t=115043
4.
trade embargoes could be made more effective. they wernt really worth starting in CIV 3.
5.
ability to ask/demand a civ to stop attacking another civ. "stop attacking 'x' civilization or else..." kind of thing. Useful if two of your allies/friends were at war. negotiating table aswell maybe.
6.
if your helping an ally in a war and you liberate one of their cites, it should go back to your ally. maybe have it so that if you dont let it go back to your ally, they get upset/angry. i.e you ultimatly get to choose, but the choice has consequences.
7.
the game should be kept as realistic as poss. I read a suggestion that involved having an early scout unit that could cross sea squares, and the ability to build under sea tunnels between close land masses before the production of galleys ( great for modern era, like the channel tunnel but BEFORE galleys !?!?!?!)
a lot of my other ideas have been posted, (maybe these as well??)
war/battle should effect terrain. Bombard a grassland square, and that square should become unusable for x amount of turns. This happned in WW1 and 2 where fields and farmland were unusable for years after the war, until the soil recovered,, and unexploded shells were removed...
this concept could be added to...
2.
United Nations. see my reply on the great proprosals thread by bundy
http://forums.civfanatics.com/showthread.php?t=115043
3.
Choice of 'path' to follow. i.e democracy and freedom of speech or dictatorshio and genocide. see my reply on the great proprosals thread by bundy again.
http://forums.civfanatics.com/showthread.php?t=115043
4.
trade embargoes could be made more effective. they wernt really worth starting in CIV 3.
5.
ability to ask/demand a civ to stop attacking another civ. "stop attacking 'x' civilization or else..." kind of thing. Useful if two of your allies/friends were at war. negotiating table aswell maybe.
6.
if your helping an ally in a war and you liberate one of their cites, it should go back to your ally. maybe have it so that if you dont let it go back to your ally, they get upset/angry. i.e you ultimatly get to choose, but the choice has consequences.
7.
the game should be kept as realistic as poss. I read a suggestion that involved having an early scout unit that could cross sea squares, and the ability to build under sea tunnels between close land masses before the production of galleys ( great for modern era, like the channel tunnel but BEFORE galleys !?!?!?!)
a lot of my other ideas have been posted, (maybe these as well??)