A Funny Fractal Map

Realyn

Warlord
Joined
Dec 4, 2006
Messages
285
Hello and Merry Christmas!
First off:I´m sorry for my baaad English,i will try my best ;).


So Anyway, i just started a new civ game, Settings are:

Fractal
Emperor
Large
Random Clima
2 added AI
Nothing else changed, except time victory off.
Random and got Elizabeth.


Map at 800 B.C (no bronze around, but didnt research IW yet)


I really love this map .. it is something else, than only floodpains, dessert e.t.c. . Btw Saladin is on the right Continent and i was damn lucky, i founded horse/stone city just 1 turn before his settler got there. :p
Anyway, how would u continue ?
My Idea was: Build the Great Lighthouse/Great Libary and found all Citys(5, 2 left, 3 right) at the coast. After that, go for Philo and trade to CS to build a good stack of Maceman ... and then, well ... WAR ! What else :crazyeye:

what would u do?
 
Looks like a good start - shame about no Copper and no Marble re. The Colossus and The Great Library respectively.

Why was London allowed to slip into unhappiness?

Personally I would do pretty well as you suggest - more cities along the coast will be well supported by The Great Lighthouse. There are two good combination sites (Gold-Clams and Wheat-Stone) or alternately you could consider not use them as combinations but instead as sites for four cities with one resource each. That jungle area in the mountains could be a nice little Cottage city once cleared with a few farms to chain-irrigate to the west to get to the Wheat.

Given your push to Literacy, I too would take a shot at The Great Library, but I would also look along the bottom of the tech' tree - The Colossus and access to Iron each have their merits.

You're playing on Monarch, not Emperor by the way.
 
I love fractal maps for this reason. Unpredictable maps with cool geographic oddities.

Edit: Push south and look for iron/copper. Those mountains look like a great natural defense against any southern civ who dares attack you.

Trying the trade route direction is loads of fun. Especially with Banks.
 
Messed around with a dot map for your thoughts.

Iron and/or greater exploration may throw up different opportunities, however;

Engl_Fract_Dot.jpg
 
I *only* play fractal maps. I'll have to post some examples of huge/fractal maps in the stories forum.

Yes, you definitely need to push south as fast as possible. Otherwise, you're going to be faced with trying to expand east across the channel.

Once you have iron, get a 9th city down at that narrow gap south of the gold resource. With the mountains there, you've got a very natural defense spot. You can make it very expensive for your southern neighbor to encroach or invade. Which takes heat off of your core cities, allowing them to flourish.
 
It looked like a fun map to me. I played from 4000 BC.


[ minor spoilers follow ]


- built Great Wall
- Built 5 cities and captured 1 barb city, just enough for Oxford etc (but not FP). I did not cross the channel to build your Horse city and never built any ships until late, to transport Spies.
- never fought a war
- got Philosophy first but not Liberalism
- signed some temporary Defensive Pacts
- built Broadway, Eiffel Tower, and Space Elevator
- slowly rose to 5th place in score
- lost space race in 1935 with 1.5 techs to go. Sabotage luck ran out.
 
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