Interesting! But @drewisfat ’s point half stands, due to this (in bold)?Already posted this link before: https://www.realmsbeyond.net/forums/showthread.php?tid=9938&pid=728606#pid728606 . Ton of useful info there.
Spoiler :
And most importantly units that fullfill these criteria are considered targets, but don't receive damage, therefore reducing the effectiveness of collateral damage, just like Mr. Cairo already discovered
- Units with Type NO_COMBATUNIT (there is none in the game)
- Collateral immune units
- Damaged units that are under the damage limit. (but it's less likely that they are selected because of their reduced HP)