TheNewSaint
Warlord
I'm Gonna Lay This Out Fer Ya. There Are Several Different Things That I Think Need To be Incorporated Into One Mod. They Are As Follows:
Animal Expansion
Trade Alternatives
Additional Resources
Additional Units
New Buildings
New Wonders
Tactics Conversion
Some Nice Scripts
Miscelanious
Let me give you an overview of how I think this game should work. You start out with a little bit of land, very fertile, except for the mountain range to the back, and your economy just plain sucks. You will not get very far if you don't work on your city. Your first priority is not to build a military unit, it is to expand your knowledge and capabilities. So now you have a decision to make: What path will your capital, and therefore most of your civilization, take? Specialization is encouraged, for you will do better this way then with the Jack-of-all-Trades style.
Now, once you are able to support yourself, you can build a military unit. Exploring is not huge on my list. No, I think that you take your unit and move it to one of the many strategic positions on the map (a bottlenecks, highground, Peakside, etc.). Now you can either produce a settler, and build your second city (good choice) or you can expand more (possibly sacrificing a new city for the chance to build a wonder). You have done one or the other, so now you have one nice city, a colony level city, and a military unit at a strategic location. The game starts bracnhing out here, but I would say that the basic thing to do would be to continue growing (maybe building a few more cities, but not ICS, cause that's not kewl) You should now have a basis for a civilization. It's about 1000BC. You've done some skirmishing, but nothing huge. You now have advanced technologically, and your next decision is coming up:
"Do I want to build a crushing army, or expand my trade capacity?"
If you chose military, then you start building an army (now that you can sustain it). If you chose trade, then you build up your supply lines, and you really start exploring. Trying to do both will probably get you killed.
Military: With your network of cities, you really have your powerhouse. From here on cities that you build will not get very large, and will just be colonies. Asuming that we have a few resources, we can build some high quality units. Put these together (not all on the same square, because that's illegal). and you have an army. An army which can crush thy enemy. And so it shall.
Economy: With your network of cities, you really have your powerhouse. But that's not enough, you want resources. So you need colonies. We already have a few resources, so we'll put together a small army and conquer some strategic points, like parts of the middle east, in order to secure a part in the silk route that is running through there. Now we can connect into this long yellow line, and we not only have a trade route, but we start earning money (cause we happen to be playing as an asian civ and have silk). We now take moswt of our a\small army back to our main network to defend against barbs and rivals.
It is about this point that you notice increased barbarian activity. They have gained acces to new technology, and are using it. They have found out the use of... Ok. That's enough for now. I will update later.
Animal Expansion
Trade Alternatives
Additional Resources
Additional Units
New Buildings
New Wonders
Tactics Conversion
Some Nice Scripts
Miscelanious
Let me give you an overview of how I think this game should work. You start out with a little bit of land, very fertile, except for the mountain range to the back, and your economy just plain sucks. You will not get very far if you don't work on your city. Your first priority is not to build a military unit, it is to expand your knowledge and capabilities. So now you have a decision to make: What path will your capital, and therefore most of your civilization, take? Specialization is encouraged, for you will do better this way then with the Jack-of-all-Trades style.
Now, once you are able to support yourself, you can build a military unit. Exploring is not huge on my list. No, I think that you take your unit and move it to one of the many strategic positions on the map (a bottlenecks, highground, Peakside, etc.). Now you can either produce a settler, and build your second city (good choice) or you can expand more (possibly sacrificing a new city for the chance to build a wonder). You have done one or the other, so now you have one nice city, a colony level city, and a military unit at a strategic location. The game starts bracnhing out here, but I would say that the basic thing to do would be to continue growing (maybe building a few more cities, but not ICS, cause that's not kewl) You should now have a basis for a civilization. It's about 1000BC. You've done some skirmishing, but nothing huge. You now have advanced technologically, and your next decision is coming up:
"Do I want to build a crushing army, or expand my trade capacity?"
If you chose military, then you start building an army (now that you can sustain it). If you chose trade, then you build up your supply lines, and you really start exploring. Trying to do both will probably get you killed.
Military: With your network of cities, you really have your powerhouse. From here on cities that you build will not get very large, and will just be colonies. Asuming that we have a few resources, we can build some high quality units. Put these together (not all on the same square, because that's illegal). and you have an army. An army which can crush thy enemy. And so it shall.
Economy: With your network of cities, you really have your powerhouse. But that's not enough, you want resources. So you need colonies. We already have a few resources, so we'll put together a small army and conquer some strategic points, like parts of the middle east, in order to secure a part in the silk route that is running through there. Now we can connect into this long yellow line, and we not only have a trade route, but we start earning money (cause we happen to be playing as an asian civ and have silk). We now take moswt of our a\small army back to our main network to defend against barbs and rivals.
It is about this point that you notice increased barbarian activity. They have gained acces to new technology, and are using it. They have found out the use of... Ok. That's enough for now. I will update later.