By Shadowdale:
Well I too found the city on the first spot, and build a defensive unite. But my settler doesn't start to irrigate the land or build roads - he goes out and builds a new city - and I keep building settlers until it take to long for him to get to a place where I can build a new city
In GOTM 6 (Shadowdale), you built your second city on a swamp (the one at the end of the peninsula to the west of your 1st city). Personally, I never build on swamps quite that early, but you are the master of the early game, so I'm starting to consider things like that, even though I've always assumed were silly to do.
For instance in my GOTM 6, I did build on one of the swamps south of Trondheim (about city # 12 or so), because it was in the best location for long-term. But it takes 15 turns for another settler to remove the swamp (I begin swamp removal right after founding the city), and my city grew very slowly in the interim.
Another reason I don't like building on swamps is that it will get you only one food and one shield. No trade. And the new city takes so so so long to make it's replacement settler. I've always assumed science is too valuable in the first few game turns, which is also is why I have never built on a swamp as soon as you do.
Normally, I really
prefer to build on grassland (non-shield), or on plains... esp. in the early game. To me, it is just too hard to keep growth going otherwise, esp. in the first 50 to 80 game turns.
I've been working hard on various techniques in the first 100 game turns, which really seems to be where my own personal game lags sadly in comparison, Shadowdale! But I've played about 10 or 11 game variations of GOTM 6's first 100 turns, and have learned a little and improved a bit... but still have a ways to go in achieving your excellence in turns 40 thru 100!!!
Well, I have a secret weapon that I'm just starting to use, LOL... I've begun some mathematical (parametric variations) studies to identify my weak point(s), LOL

. Since Civ II is really a game of math and the US Gov't trained me in such stuff in the 1980's, I fleetingly considered using a supercomputer to assist at little bit!! But all the raw data from your games and other people's games must be slowly calculated and added by hand to get started, so it takes time to really get rolling. And since the work is tedious, I only make time for it sporadically

...
So do you pretty much follow a "regimented" early game expansion pattern, or sort of "wing it" as you go along, Shadowdale?
And then the city starts to build caravans and when the city has three trade routs I
Do you deliver your trade caravans to every city? And do you deliver caravans when the city is only size 2 or 3? I generally wait until Republic, and also till my cities are more like 5 or 6. I tend to use mainly 3 route with my SSC at first, since I'm usually in a tight wonder race and need the rest of the caravans for wonders.
I also use my caravans for defense, instead of leaving my outer cities undefended. It seems the computer senses if nothing is in my city, and sends the barbs if I dare leave the city totally undefended, LOL. But if a Freight can hold them off, at worst the barbs offer a ransom. And if I keep a small amount of money on hand, the ransom is always small anyway.