slothman
Emperor
- Joined
- Sep 14, 2001
- Messages
- 1,223
I don't know if these will get fixed so close to release but here they are:
Riot smoke and fireworks seen on ctrl-shift-m(CSM) mode. It's just weird.
Units shouldn't activate or move during CSM mode
I usually use CSM mode to look for resources and whatnot. I look at a screenful and then click on a tile near the edge to go to the next screen. Sometimes I hold the button down too long and it counts as a "goto tile" sending whatever unit I had activated to that square which could be bad if I needed that unit. I wouldn't want the "goto tile" time to hold the mouse button longer because I use that as well. Just disallowing units to do stuff during CSM mode would work best methinks.
When over many slaves some "magically" turn non-foreign. I don't know exactly what causes this but when I had some stacks of foreign workers I went to the military adviser to do stuff and when I went mback to use the workers they were non-foreign. After that I counted then total number of slaves and it was about 64 if that means anything. It hasn't happened again with an even larger number though.
If enemy unit is on resource you can still use it.
My 2 furs has enemys, at war and roaded, on them but I could still use them to keep people happy and to trade. I thought if enemies on tiles prevented you from using resources and food/shields/trade. If not it should.
"Goto tile" that might go nearby "free shot" unit but doesn't need to could anyway. The enemy had cavalry on several squares along the route my units usually take when doing a "goto tile." The enemy got "free shots" as I passed by. Since there were other routes without enemies then it would be helpful if my units could use those instead. Plus if my units stopped before the "free shot" so I can decide if I want to chance it that would be good also. I don't like sending a stack of units to a destination and finding them without all of their HPs when they get there.
Riot smoke and fireworks seen on ctrl-shift-m(CSM) mode. It's just weird.
Units shouldn't activate or move during CSM mode
I usually use CSM mode to look for resources and whatnot. I look at a screenful and then click on a tile near the edge to go to the next screen. Sometimes I hold the button down too long and it counts as a "goto tile" sending whatever unit I had activated to that square which could be bad if I needed that unit. I wouldn't want the "goto tile" time to hold the mouse button longer because I use that as well. Just disallowing units to do stuff during CSM mode would work best methinks.
When over many slaves some "magically" turn non-foreign. I don't know exactly what causes this but when I had some stacks of foreign workers I went to the military adviser to do stuff and when I went mback to use the workers they were non-foreign. After that I counted then total number of slaves and it was about 64 if that means anything. It hasn't happened again with an even larger number though.
If enemy unit is on resource you can still use it.
My 2 furs has enemys, at war and roaded, on them but I could still use them to keep people happy and to trade. I thought if enemies on tiles prevented you from using resources and food/shields/trade. If not it should.
"Goto tile" that might go nearby "free shot" unit but doesn't need to could anyway. The enemy had cavalry on several squares along the route my units usually take when doing a "goto tile." The enemy got "free shots" as I passed by. Since there were other routes without enemies then it would be helpful if my units could use those instead. Plus if my units stopped before the "free shot" so I can decide if I want to chance it that would be good also. I don't like sending a stack of units to a destination and finding them without all of their HPs when they get there.