A hutting we will go...

Originally posted by TheDuckOfFlanders:
I Think goody huts are great and have to stay, do i have my complaint's about the way advanced tribe's and joined settler's unbalance the game.
Once in a game ,i had gotten 3 advanced tribe's and 2 joined settler's before turn 20(a lucky shot really ,this doesn't happen much) ,i guess that you all can understand how this unbalancese's the game (at turn 30 i had 8 city's ,the other civ's had 1 ,2 or 3 city's)

One question: if you buy barbarian's off ,do you have to support them (in a city)?


I find ADVANCED tribes a pain in the butt at times. Espcially if i am at war, i get a city i dont want, in a place i wouldnt build it normally,

and hey PRESTO it gets invaded and i lose a tech.

 
As I see it, huts exist to promote exploration. Without them, there would be only one good reason to go exploring: To contact other civs. Think about it. Corruption increases with the distance from your capital. Thus, good city sites near your capital city are better than good city sites on the other side of the continent. Besides, it helps to have most of your units near your cities where they can do some good. The huts are there to give a reason to explore, just as the barbarians exist to make you develop a decent defense network. (Were there no barbarians, I would only build units for police work. On king level, you can go for quite some time without making a size 4 city...) I like the huts because of this. If you don't want them, I suppose a toggle switch for "no huts" wouldn't hurt... But what's wrong with shopping? If you can 'shop' for gold and technology with other major civs, why can't you get gold and tech from the minor tribes?

Anthony
 
I like huts and the way they give you a reason to explore, but one negative that hasn't been mentioned yet is that finding techs in a hut makes your NEXT tech take longer to research. If you pop a tech you don't particularly need, it can slow down your research to that all-important Monarchy or Republic or Invention or whatever you're after. Still I generally open any hut I can find. Dip on a ship is a great strategy. If you get barbs, just move back onto the ship. Plus you map out all the coastlines at the same time.
 
huts are a major part of my early game...instead of phalanx i go for horsemen until I get my pikemen.

1. I can explore quickly
2. horsiemen can attack and destroy most barbas very easily.
3. Chasing barb leaders...a very fun activity
4. leonardos brings the horsiemen (20 shields) up to cavalry eventually.

Getting the huts brings free tech, free gold and free top notch military units till the discovery of invention. The military units they give protect your far frontiers and can launch early and FAROFF wars. The extra tech is vital, and the extra cash is always useful and used.

The advanced tribes are merely the next frontier-town and the nomads the well planned cities in advance of my own colonisation OR the road builders to speed progress into new lands of colonisation.

The barbarians kill about half the mercenaries I get from the huts...and even if all those mercs got killed the bonus in advances and new cites and gold is enough for me!
 
I like 'goody huts' because they add a random element to the game and provide an added degree of interest and danger when exploring.

I have two observations (which are probably common knowledge) about 'goody huts'. First, if you get a unit (eg. legion, elephant crusader)from a 'hut' for which you don't have the required tech it probably means another Civ has that tech. Likewise if barbarian musketeers start appearing in the game and you don't have gunpowder it probably means another Civ does.

My second observation is that 'goody huts' will rarely sprout barbarians before you establish your first city whereas once your first city is established the probability of 'goody huts' producing barbarians increases dramatically. This is one advantage of delaying the establishment of your first city and searching out 'goody huts'.
 
I agree with most posts - the goody huts add a nice random, real world feel to the game and would be dumb to take them off.

In the real world, we discover valuable metal deposits, we discover new technologies like Medicine, wandering nomads and new found enemies, which is why our world is real - we have these events of random chance happening.

There would be hardly a person posting on the board who doesnt owe a great debt of gratitude for a particular game to the good fortune of the goody huts. And there are people who also blame the goody huts for the declien of their empire! tee hee hee!

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- Greenie

" Let us take by
cunning what we would
take by force"
 
the goody huts should be like the indian village in colonization. You have to bargain with the natives to get something otherwise they kick you out.

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You don't know you're falling until you crash
 
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