hi all,
The primary change in this mod is the removal of archeologists, landmarks, and cultural artifact digs. Instead, each artifact ruin gives a bonus when entered - similar to early-game goody huts. When conditions apply explorers (by Bloublou) trigger a random upgrade: tech boosts, unit upgrade, gold, and experience. Scouts upgrade to explorers and explorers to great war infantry so they no longer are single use. With this mod I found myself going for the Exploration social policy to find the hidden antiquity sites as well.
it also includes changes to the goody huts based on some of the existing goody hut mods, thank you, folks.
enjoy
The primary change in this mod is the removal of archeologists, landmarks, and cultural artifact digs. Instead, each artifact ruin gives a bonus when entered - similar to early-game goody huts. When conditions apply explorers (by Bloublou) trigger a random upgrade: tech boosts, unit upgrade, gold, and experience. Scouts upgrade to explorers and explorers to great war infantry so they no longer are single use. With this mod I found myself going for the Exploration social policy to find the hidden antiquity sites as well.
it also includes changes to the goody huts based on some of the existing goody hut mods, thank you, folks.
enjoy
Steam Workshop::Explore Ruins for the Win
steamcommunity.com