A journal of Spain, Prince edition

Tzar Sasha

Tzar of Nowheresville
Joined
Dec 10, 2003
Messages
454
Location
The Frozen Tundra
I decided to play a game with Spain on Prince difficulty. I know there are people that do write ups for Deity and Immortal, but I am not at that level yet. I figure if I do a write up, maybe I can get some insight as to what I could have done better or even suggestions as to what I could do next. Plus, with a posted write up, I'll be more likely to finish off the game than "rage quit" at some point.

To that end, here we go.
Spoiler Game setup :

Civ 5 Vox Populi Full with EUI no other mods

Map Type - Communitas
Map Size - Huge
Difficulty - Prince
Pace - Standard
Era - Ancient
Age - Random
Temperature - Random
Rainfall - Random
Sea Level - Random
Resources - Standard
Start - Continents Everywhere
Rifts - Pacific and Atlantic
Rift Width - Normal
All victory types allowed

Advanced Options that are checked:
Barbarian GG/GA Points
Complete Kills
Enable Events System
Enable Research Agreements
No Bad Events
No Tech Brokering
No Tech Trading
Quick Combat
Quick Movement
Raging Barbarians
Transparent Diplomacy

Civilizations:
Spain for me
Random for the 11 others

Spoiler Turn 0 :


My initial spot has gems and marble visible. I am on a coast line next to a river. A lot of trees. There is a mountain nearby. Possibility for getting mountain related wonders. I will need trapping to know if there are any deer or fish nearby. Not sure which luxury will be the monopoly. I'm thinking gems as I've never seen marble as the major monopoly in any game yet. I may settle this spot, but I think I'll move my scout to the other side of the river to see what is near the hill.
The scout revealed gems sitting next to the mountain and another river. I like the idea of sitting between two rivers as it would hamper any early attacks on the city. But that alone does not seem like a worthy reason to lose a turn on settling. Thus I will settle on the starting spot.
Settle, lock citizen on working a forest tile (2 food, 1 hammer), select Monument to build 13 turns, Pottery to research. I believe I will try for Stonehenge for the early faith boost.

Spoiler Turn 1 :
Spain's UA to get food when settling means that I am already at pop 2. Locked the new citizen on another forest tile. 10 turns on Monument. Scout moved to the nearby hill along the coast, found another gem tile and a wine tile. There is also one visible desert tile 5 away from Madrid. Possible second city site near there to try for Petra? Who knows yet.

Spoiler Turn 2 :


Ran out of Madrid's food boost 10 turns to pop 4. Locked the new citizen on the last forest tile available. Moved the scout to the desert tile and found that there is another gem tile with a single plain tile between the desert and a desert with wheat. This plains tile has a single tile access to the ocean. A good spot for a second city and a chance at Petra.
8 turns left on Monument, 10 turns left on Pottery

Spoiler Turn 3 :


If that plain tile was good before, it is really good now. Moved the scout to the plain tile and was greeted with Lake Victoria, moved once more to the wheat and found my first ruin on the other side of lake Victoria. May be tempted to settle on the hill next to Lake Victoria as it sits next to a mountain. With Madrid on the coast I don't NEED another coastal city. Depends on what else is around to be honest. I'll go around Lake Victoria as I head for those ruins and find out.

Spoiler Turn 5 :
Nothing spectacular on the backside of Lake Victoria just more forest and plains. The ruins gave me Mining. This is great. It means that once I get my worker I can start improving the gems right away. It also means that if I do wish to attempt Petra in the second city wherever I end up setting it, I can focus on those techs without having to grab tech to improve a luxury first.
Also found my first barbarian, bring the scout back around as I need to know what is on the other side of Madrid as well. Do not want to get my scout backed into a corner and lose precious turns defending when I need to be scouting.

Spoiler Turn 7 :
Second ruin gave me 37 hammers this puts Monument with 1 turn left. 5 turns left on Pottery, will start pre-building Shrine. If it is not done in time when Pottery is finished, will bump it down to focus on Stonehenge.

Spoiler Turn 10 :
Third ruin upgraded my scout. Its an actual scout now! Madrid expanded borders and claimed the marble tile. 2 turn to pop 4, 2 turns to complete Pottery, 4 turns on Shrine. If I had the 80 gold, I would have bought it down. Alas I do not.

Spoiler Turn 12 :
Pottery finished, if I lock down a coastal tile, I can grow in 20 turns and take 22 to complete Stonehenge. If I lock down the marble tile, I can complete Stonehenge in 17 turns but take 29 to grow. What if I focus on Stonehenge and remember to switch the tile back to growth? I'm not sure of the math but I'm guessing it would be growth in say 25 turns instead. I can live with that. I'd prefer to get the free council from Stonehenge and build the granary if needed for the food. First policy in 10 turns. I'm leaning towards opening Tradition. I'm also thinking of going into Progress for the free worker, worker speed and extra movement. Not to mention the culture from learning tech and all that.
A barbarian is on my 4th ruin, I'll have to do a little dancing to get it to move away. As I move away from the barbarian, I encounter King Solomon's Mines and another ruin. Perhaps, I'll grab that one first first. Also curious what is around King Solomon's Mines, if there is anything additional worth settling for, the hammers and faith would be good to have.
Gambling that I will get Stonehenge in 17 turns, I am researching trapping for 10 turns instead of The Wheel.

Spoiler Turn 13 :


There is a gem tile near King Solomon's mine. Also there is coast and I can see a city state's border. Hopefully, I don't get trapped by the barbarian from that ruin who decided to follow me. There is also a barbarian camp down here. I'll need some warriors soon before they decide to attack me.

Spoiler Turn 15 :
The 5th ruin I spotted gave me a map of the area. The city state whose borders I saw is UR. They are in a crappy location. Looks like they can get an island hill with Ivory. But all that snow, lets hope they end up with a strategic resource for their sake. Did not further explore the small one tile width of land where the ruin was located. I did not want to get my scout trapped by the barbarian. However, that single tile width may be a good location to allow ship access through. Depends on how the rest of the terrain looks. I'm not settling down here right away. Lake Victoria location is prime candidate for a second city.

Spoiler Turn 16 :


Promoted my Scout to move double through desert and snow, also to ignore zone of control. This allowed me to run right around the barbarian and get to that ruin. It gave me 37 hammers. Stonehenge now has 9 turns to go! I feel comfortable that I will get it.
Another barbarian camp. Definitely not settling anywhere near King Solomon's Mines until they are dealt with. Also want to meet UR before clearing them out in case they have a quest for them.
Saw another ruin in the distance to the west of Madrid, I need to explore that area anyway.

Spoiler Turn 17 :
6th ruin gave me a citizen. Madrid is at 5. I told it to work the gems tile. This means 70 turns to grow, but 7 to complete Stonehenge and an additional gold piece. However, I had been sitting at 60+ gold back when mentioning that I did not have enough gold to buy down on the shrine. Somehow, I am at 24 gold. Oh CRAP!, I accidentally bought an ocean tile! Big freaking mis-click. Oh well, nothing to be done now.

Spoiler Turn 20 :
I meet Belgrade as I pick up my 7th ruin. The ruin gives me 62 faith. I can get a pantheon next turn and haven't even built any faith providing building as of yet. This is a big boost. Plus no one else has obtained a pantheon, I'll have my pick of them all.

Spoiler Turn 21 :
Pantheon choice, Earth Mother is a solid choice due to gems being the monopoly. It would only get stronger with any iron and coal resources that may be in the area. Goddess of Beauty is a good alternative since Stonehenge is all but guaranteed and the engineer points from it would stack with those from Stonehenge. Add that to Justice from the Tradition branch and I can get an early GE to rush build another desirable or needed wonder. Failing that, plant on a luxury to get it early. I feel like I have room to expand here so I could go wide. At the same time, a sort of wide but tall seems appropriate. Get my first couple cities down to secure the monopoly and go from there. As much as I like Goddess of Beauty, I really think I should play to the dirt's strength on this one. Earth Mother it is.

Spoiler Turn 22 :
Tradition policy, the two new citizen are working the two ocean tiles, the one coast and the accidental purchase. Trapping finished, since Stonehenge only has 2 turns out, I'm researching Animal Husbandry to find out where the horse are. Then I can decide if I'm teching into possibly getting military wonders or going Trade for a potential Petra in the potential 2nd city which I've yet to get a Settler for.

Spoiler Turn 24 :
Stonehenge complete, Shrine had had 2 turns left, now only has one. Will finish it, get a warrior for protection and start getting settlers out for my cities. The scout is going to try to make contact with UR and scout the rest of the land to the east.

Spoiler Turn 26 :
Met Hong Kong on my way to UR, they gave me 37 gold. Gives me hope that no one else has met UR yet.

Spoiler Turn 27 :
UR must have been a placeholder name or something. I go to a snowy hill which gives me sight and low and behold, it is Sydney instead. Weird. Unfortunately, I did not a get a screenshot of the different name. So let's just chalk it up to bad eyesight which with my glasses, totally believable.
Both city states have barbarians on their door, if I can clear them I can get some influence. Priorities first. Need to get my first couple cities founded quickly before they really put a drag on culture and science.

Spoiler Turn 31 :
Animal Husbandry finished. No immediate horses. There is a tile of two not far from where I initially wanted to plant a city to try for Petra. But I decided it would be better to settle on the hill between Lake Victoria and the mountain. It would get me two gem tiles in the 2nd ring and a 3rd gem tile in the 3rd ring. The horses would be in the forth. I also get to pick a policy this turn.
My scout found the borders of another city state, need to get past a barbarian camp to get there tho.
There is a 5 horse tile by an Ivory tile on a small bit of land that extending out from near Madrid to where Belgrade is located. That may be a place to settle at some point. Spain needs her horses for the UU.
Justice policy 19 turns till next, The Wheel 8 turns. 3 turns left on first Settler. Already have a warrior which has been used to deter barbarians approaching Madrid. Need a worker for these mines ASAP. Got to get the pantheon working for me.

Spoiler Turn 32 :
Met Kathmandu and spotted another ruin. Still no sign of other civs. Am I alone? Obviously not because someone picked up Goddess of Renewal the turn after I got my pantheon.

Spoiler Turn 33 :
The ruin gave me 100 gold. I have a nice nest egg now. May be able to shorten the build time on buildings in the additional cities. One turn left on my first settler.

Spoiler Turn 34 :
Sending my Settler to the hill by Lake Victoria. The AI wants me to settle on the plains I initially considered, primarily because it will get those 2 horses. I am rethinking that spot now that I keep looking at it. I have till it gets there to decide. Hopefully the scout will find something over there that adjusts my thinking one way or the other.

Spoiler Turn 35 :
Byzantium must be in the game, someone else picked Earth Mother. They are the only ones who can pick a belief that has already been selected.
The scout clears the 9th ruin and am given 130 faith towards a greath prophet. This is a big boost as I've yet to take advantage of my pantheon. 3 turns left on my worker. Thinking of buying a warrior or archer to protect it while building the next settler.

Spoiler Turn 37 :


Starting to clear east of Lake Victoria. I think the AI has it right. Two 4 horse tiles. Planting on that hill would make for a poor city for those horses. Better to plant where I initially thought and take a different settler for the Ivory and horses. I feel if there is an AI on this land mass that they are north east of Lake Victoria somewhere. Or nowhere as there should have been scouts by now. I could be on a really large island. If that is the case, I need to settle well and plan for some 4th/5th ring grabs of luxuries / resources. I cannot afford to have too many cities and a lot of unhappiness.

Spoiler Turn 40 :
Manila found. Barcelona was settled a couple turns ago and has just ran out of its inital food boost. It has been building a monument. And I just hit 1 unhappy on the global scale. A worker is improving my first gem tile, it should improve soon. Also built a second warrior. I will use it to protect my worker while the other starts clearing barbarians for the city states. Need to finish exploring this land mass, but I think that I am completely alone. This won't be good for, no early trading to help with the happiness issue.
Since I seem to be alone, Researching trade first since I already have Barcelona to attempt building Petra. Then Construction to improve the Marble and try for Mausoleum.

Spoiler Turn 45 :
A couple barbarians appeared at Barcelona making it starve. Got my warrior and scout there to prevent loss of life but lost a lot of food in the process. Going to buy down on the monument to speed it up and consider buying Lake Victoria, need Lake Victoria's food ASAP. Back in Madrid another barbarian appeared there. The second settler finished and I connected my first gem tile. Back in the happy. I have both the worker and the settler stay in the city while the warrior there takes on the barbarian.

I think I will build an archer to help out with camp clearing.

Spoiler Turn 48 :
Settler & worker still trapped in Madrid. Killed off the first barbarian there, but there is a second now. The monument in Barcelona I paid on just finished. 5 turns till Trade is done. I bought down on Well in Barcelona taking it to 6 turns. Will start Petra after.
One turn left on an Archer in Madrid. I think I will go for granary since I have two deer. Fairly certain I am alone on this land mass. I can sort of take my time, but not too long. Maybe Barcelona can take over settler production after Petra.

Spoiler Turn 50 :


I'm 8th in military according to the sages... Not good, but could be a lot worse. Definitely a sign that I am alone on this land mass. I think my policies will need to reflect getting happiness instead of completing trees.

Spoiler Turn 52 :
Sovereignty policy. Granary in Madrid finished. Starting next settler. Worker after that I believe. My scout has the heal every turn promotion, its going around knocking down barbarians like they are nothing. My archer is making its way to another barb camp. We will see how it fares alone.

Spoiler Turn 53 :
In previous games I had been rushing to get Pyramids for the settler and worker speed boost. Not this game, someone beat me to it. Starting to research Construction. Going to queue Petra up in Barcelona.

Spoiler Turn 56 :


Third city, AI wants me to settle along the coast. However, I don't NEED every city to be on the coast. This hill puts me 6 tiles from Barcelona, 6 is the farthest I ever want to build a road. It is also 6 tiles from another spot in the north east that can get two more gem tiles along with a horse tile.

Spoiler Turn 60 :
Statue of Zeus was built by someone else. I'm siting at 0 happy. My worker has gone on to Barcelona to improve the gem tile there. I'm escorting another settler up to the horse and ivory between Madrid and Belgrade. One more settler to go north of Seville and I'll have all the horses on this landmass. Then it will be a matter of strategic settling to get the rest of my monopoly luxury. Hopefully it doesn't take too many cities.

Spoiler Turn 63 :
Temple of Artemis has been built by someone else. This is not looking good for second tier wonders. Petra and Mausoleum are left. The two I want to go for. I have 3 turns left on Construction with a great engineer coming in 4. I have 20 turns left on Petra which I can just now spend my entire 230 gold to reduce by some turns. Should I? It is risky to be sure and for what? An extra trade route and a caravan with late era culture. I plan to use the GE on Mausoleum in Madrid. Maybe I'll risk the purchase on Petra. I probably won't get too many wonders down the road what with being isolated until I get the right techs. Besides, how can one have fun with a game if one does not take some risks?
Madrid has 2 turns on a worker
Seville 5 for Monument
13 turns till next policy. I'm thinking of opening Progress, get some extra science boost and culture from each tech learned. Tho with these barbarians, maybe authority for some culture there.
Buying down on Petra knocked 7 turns off. Expected to be done in 13 but the first gem mine in Barcelona will be finished in 5. It is already being worked so that should help reduce it a small amount.

Spoiler Turn 64 :
Cordoba settled for the horses near the Ivory. I'm back into the unhappiness. I hope it won't be too long, but as long as I don't go to 10 below I should be able to recover.

Spoiler Turn 66 :
Screwed up on accidentally sent my scout inside Kathmandu's territory. They'll be angry for a few I'm sure. Construction finished, switched Madrid from settler to Mausoleum. It is slated to be done in 11 turns. GE in one. Maybe I'll hold it off for a later wonder. Possibly Roman Forum, Terracotta Army or Great Library. After all, if the other civs went to the other techs, then maybe Mausoleum and Petra are mine. Time will tell. I'm at 3 unhappiness. Might need to consider pop locking until I get more tiles improved and / or buildings built.
I will do Military Theory followed by Calendar. This will give me access to three Classical era techs that have wonders available.

Spoiler Turn 70 :
Cleared a barbarian camp. It had a worker from Sydney in it. While I need another worker, I opted for the 50 influence points. We are now friends and I am receiving 3.5 food from them as they are a maritime CS.
3 turns left on Petra, 7 turns left on Mausoleum. Seville is building a shrine to help bring in more faith as there are no gem tiles to be improved in the current workable area.

Spoiler Turn 73 :
Roman Forum was built by someone else, that one is out of the picture. Petra, however, is mine. Shrine next for Barcelona. The caravan was moved to Madrid. No CS want a trade route and there is currently "wild lands" between me and them. I may go a safer route and send a food caravan to one of my other cities to alleviate the isolation unhappiness until I get some roads built.

Spoiler Turn 74 :
Sydney was offering me gold, science and culture to send a trade route. That is better than a touch of happiness. I'll risk the wilds, besides my scout cannot go anywhere until I research Fishing and get the ability to enter water. It can pace the route keeping an eye out for barbarians and dealing with any.
Sydney also has a quest for 3 walls to be built. This is doable. I have 4 cities, leaves one free for workers / settlers.

Spoiler Turn 75 :
Progress policy, this completed Military Theory and reduced Calendar to 7 turns instead of 13.

Spoiler Turn 76 :
Monument finished in Cordoba. Walls would take 22 turns, instead I went for Shrine at 13 and bought a worker for Cordoba's use. I'm at 1 gold but making 15 per turn. I'm also 10 turns out from a GP with just 11 per turn coming in.

Spoiler Turn 79 :
Mausoleum is mine, continuing work on the settler that will be sent north of Seville for two gems and a horse. It will have another luxury in its 4th ring at the very tip of the northern edge of this landmass. I'm thinking I need to get into the Classical era. Maybe go for Writing to get the library and possibly the Great Library. Hanging Gardens has not been built but since Roman Forum has been built, someone knows that tech already. It could be a goner soon. Terracotta is still available as is Great Lighthouse. I do need to tech that way to get off this rather large island. Tho I would like to know if I have any iron. May help decide how I settle cities for the remaining gems.
Finished shrine in Barcelona, worker in 6 turns to send to Seville.

Spoiler Turn 82 :
Calendar finished, lets take Writing for 14 turns. Started Walls last turn in Madrid to contribute to Sydney's production quest. Sending the Settler to Barcelona to be picked up and escorted by the warrior that has been protecting the worker. Barbarian appeared at Seville, there is a camp above Seville that needs clearing soon.

Spoiler Turn 83 :
Terracotta Army was built by someone else. Glad I went Writing.

Spoiler Turn 84 :
Great Prophet is born, founding first religion of the game.
Tengriism, I like the icon.
Founder belief - Holy Law, it is a safe choice it doesn't require anything specific beyond selecting policies. It is something that everyone will be doing.
Follower belief - Inspiration, I feel that it may go in hand with Holy Law. It will help get policies quicker and thus more use out of Holy Law. I do like the various buildings and may see if I can get a decent on on the Enhancer.

Spoiler Turn 85 :


Settler made it to Barcelona without issue, I'm now deciding where exactly to place the city. The AI has some good choices for the tiles around, However, they don't exactly fit with the grab the most land with the least amount of cities idea. The one by the perfume is too far for a road, the one on the gems would prevent Earth Mother from working (as far as I know) and the one by the other gems would share tiles with Seville. I was going to put it on the grassland between the two gem tiles. However, I saw the fish and the atoll. Those get decent bonuses later on. I'm wondering if it will be any harm to settle on top of the cattle.

That is it for today... I'm curious where others might plant this 5th city given the choices I've made so far. I am leaning towards settling on the cattle. I feel if anywhere along this landmass might have some late water based oil it would be this area. Its the only spot with visible ocean tiles rather than just coast.
 
1 Why only bad events are disabled? Isn't it unbalanced?

The ruin gives me 62 faith. I can get a pantheon next turn and haven't even built any faith providing building as of yet. This is a big boost. Plus no one else has obtained a pantheon

I was sure that you can't obtain faith from ruins if no one else have pantheon
 
Thoughts:

1. You mentioned early on that if you had the gold you'd buy down the Shrine. Why? You're Spain, you'll hit your Pantheon before everyone else anyway. Why did rushing the Pantheon then help you?
2. Going Shrine -> Stonehenge is a very odd choice. This will leave you very sorely lacking on Culture. Why not Monument -> Stonehenge? And while we're there, why would you even build Stonehenge? Your UA gives you 40 Faith on settling. Stonehenge gives you 50 Faith. In the time you build Stonehenge, you can build two Settlers and two Warriors and get 80 Faith and better infrastructure.
3. Why did you take the Tradition opener? You're Spain, you get two free Citizens on settling anyway, and you won't be concerned about growth. The opener is largely redundant.
4. I would have bought the Worker and built a Warrior, in your position. If you connect your Mine monopoly 8 turns earlier because you bought a Worker instead of a Warrior, then that's 8 turns more of +10% gold in all owned Cities. This can meet at least half the purchase price of your Worker, pretty frequently, they're a very good deal. It also saves you time - Workers are a very slow build early on.
5. Petra wasn't worth building. It gives you an extra trade route, but you're on an isolated start, so it will only be an ITR or a to a City-State. Even later on, you're not a Statecraft civ, so it won't have so much impact. There's only three Desert tiles Petra will work in that City. That's a trivial amount of Gold. All this did was lag your infrastructure.
6. Why haven't you gone for Sailing? The second I realise I have an isolated start, the very first thing I do is try and rush Sailing, for two reasons: firstly, I get contacts sooner, and secondly, I can have a chance at the Great Lighthouse. Since Triremes and Dromons can cross Ocean as long as they end on a Coastal tile in VP, the extra range from the Great Lighthouse can sometimes be the difference between getting contacts in Classical vs. getting contacts at the end of Renaissance.
7. Why did you build Mausoleum? It gives you WLTKD bonuses. But WLTKD requires trading partners most of the time; without them, you often won't be able to get a lot of the stuff your cities demand. So Mausoleum ends up being wasted.

I think your choice of Wonders, which has dictated the rest of your game, has been very odd, in all honesty. You've picked ones I would have considered worthless in the situation. For me, my thoughts would have been: a) this is a heavily Forested start, I need to reduce Improvement speed ASAP, so Pyramids, b) this is an isolated start, I need to get ocean-going ASAP, so Great Lighthouse.
 
Why did I do any of it? I have no idea how to play VP. I am looking for the safe bet that fits all civs. That path that says, you can win if you do this but there may be better ways. Only with future games can I improve.

How the heck do wonders dictate the rest of the game? They are all going to be fighting me anyway. VP does not believe in a warless peaceful game. No matter what, I will end up a warmonger. Any other victory that takes place happens not because I tried but because it came before domination. That is what I see with VP and thus wonders are gravy if you can get them, no matter what wonder they are.

There also needs to be a larger notice of faith gain, or that prophet icon removed like it becomes in the Industrial era. It does not show any faith except for the per turn value. That screams get your faith going when at 0. I am not one to look at all the little details. I love the civ games but hate the micromanagement.
 
Screwed up on accidentally sent my scout inside Kathmandu's territory. They'll be angry for a few I'm sure.
I think you're overreacting here.

Some thoughts while I have lot of free time.
-Spain is one of my best bet, and I think you're playing it kinda off. Stonehenge and Spain is not the best choice tbh.
-Turn 12: Coasts with no lighthouse/resources is a useless tile, don't even mind working on them, if you have no more tiles to work, then stop growing, it is a waste of happiness and resource (which you could work production tiles)
-With that large map on my own, I would choose Progress, and with raging barbarians on, Authority is viable.
-Turn 50: I'm always last there, but could still snowball, that is a not "not good" spot.
-Granary then Settler is odd, seriously, you're wasting 1 gpt for the maintenance.
-Turn 75, what a waste of policy point. :nono:

How the heck do wonders dictate the rest of the game?

-It really does, If you failed to build a wonder 1 turn before, you failed to get either a settler or worker.
-It increases prices of future "more useful" wonders.
-Not all wonders were good for different gameplays.
-Wonder-whores were juicy targets for warmongers.

They are all going to be fighting me anyway. VP does not believe in a warless peaceful game.

-No, I disagree, You can win without wars.
-DOW'ed will make the game interesting, but it is not necessary to go mongering after that.

Any other victory that takes place happens not because I tried but because it came before domination. That is what I see with VP and thus wonders are gravy if you can get them, no matter what wonder they are.

Again, If wanted to go warmongering, what's the point of "you" building the wonders? if you can conquer them by yourself?
You can build lots of horsemen and catapults with those productions used for wonders.

Sorry for being too frank, some of your opinions were not congruent of that of mine.
More insights:
-Spain + Fealty is the best, why would you choose 2-ancient policies?
-Policies in VP were designed to be finished, hybrid policies were odd.
-You don't know what victory type you really wanted, that won't basically work on higher difficulties.
-By just founding cities, you can have lots of faith with Spain.
-You neglected exploring the sea, yet you're still seeking wonders.
 
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Relax, people, he's just doing something like a Let's Play. Some people just like to watch other people playing. A good thing about lower difficulties is that you don't need to play to the civ strenghts, as long as you can beat AI on something, so you don't need to overthink anything.
He's also claiming he wants a feedback to improve his game, be gentle :)
 
Relax, people, he's just doing something like a Let's Play. Some people just like to watch other people playing. A good thing about lower difficulties is that you don't need to play to the civ strenghts, as long as you can beat AI on something, so you don't need to overthink anything.
He's also claiming he wants a feedback to improve his game, be gentle :)

Yuh, now I overthink for a game, and became unhappy for simple mistakes.
 
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Don't give up despite any negative commentary, these early games are very good to have and look back at later when you've finished a few games.
I can see some of the mistakes you make that I made myself.
Since decisions can't really be unmade I will try comment on what you can do.

First regarding settling the cattle, it's mostly useful in early game vs warmonger to settle horse or elephant to get the resource connected asap, since you're past that stage and have no neighbours that does not apply, therefore settling it you will "lose" the tile settling on top of it, however it's not a big deal if you consider the spot better.
Also when asking for settle points, please turn on resource icons (and for me yields), it makes it easier to evaluate and see whats on the map.

Second regarding policys "Turn 75, Progress policy" did you go 2 tradition and then into progress? (this is a question not a critique)
Whatever path you go you want a long term plan, are you staying small or are you planning to expand and cover your entire continent.

Third you will be swimming in faith (well atleast if you go for a couple more cities), use next gp to reinforce and you can easily go for zelotry or a religious building or both and still easily afford to faith buy missions (your UB).

I've had almost no tradition experience in VP (had enough of it in vanilla I guess) but most say it's the more difficult way to play so I'm not sure how much you can afford to expand or strenghts/paths.
 
1 Why only bad events are disabled? Isn't it unbalanced?



I was sure that you can't obtain faith from ruins if no one else have pantheon

Yes it makes things easier but probably because bad events are unfun.
 
I do not know how to turn the resource icons back on. I have looked under Options and cannot find anything. Is it something that has to be done outside of the actual game?
I have bad events turned off as I've encountered some rather bad neutral events, at least bad from my perspective. Spend X of something and hope to get something else. The bad events are even worse, destroy your tiles, make you unhappy. I've enough issues with those things, don't need any more.

I have tried restarting this same map, making a beeline for Pyramids and trying to build them. Only twice was I able to get the Pyramids and neither time did I get a religion as early. I played one of them until I did get religion, turn 107. 20 some turns later than what I posted here. Also going to Fishing as fast as possible after that followed up by Sailing. I still didn't get off the continent until probably the 90s. I was also trying Progress only. I saw the culture jump every so often because of buildings being built and such. I was still behind in policies. Science on the other hand, I was one tech behind the leader with the rest of the pack.

My goal was to cover the entire land mass so that the AI would not wish to settle there. If they cannot settle and there are no adjacent borders, they'll have no early reason to attack unless I skimp on my army or something like that. Fairly certain my issue on the repeat attempts were that because Spain gets faith with settling I kept putting off building shrines. I should do monument then shrine in the secondary cities then work on infrastructure.

As far as policies, my original idea was to get the happiness policy from Tradition and the happiness policy from Progress then fill out Fealty. Depending on how the game was going, I was going to consider Statecraft for diplomatic or Artistry for culture. But apparently going into multiple trees is not allowed or something. Don't see why we cannot. What if I wanted to do Tradition but missed Pyramids by 1 turn? I could go into Progress for the worker speed there. Its actually better than the pyramids to be honest, faster workers, longer movement plus you get the science for when citizens are born in the capital. Which fits nicely with a tall city like what Tradition is geared for.

Anyway, I have to put this off. I need to switch over to the Austria game for the comparison thing. And according to the non-spoiler, it may be a nightmare...
 
I do not know how to turn the resource icons back on
Look at the mini-map, there are 4 buttons there. One lets you turn icons on.

I have tried restarting this same map, making a beeline for Pyramids and trying to build them.
Sometimes your start is lacking something and does not allow for many whistles. This is something you must learn to read and adapt. Spain's main strategy is ignoring early faith, and just settle fast. You don't need pyramids for that. In my opinion, pyramids are only for the warmongers that love to enslave workers, or maybe for Morocco. Best starting policy for this strategy is Progress. I dislike switching trees, so I'd stick with Progress until finished.
Your main goal is claiming the territory fast, before barbarians slow you down or other civs claim your territory, your secondary cities building another settler just after the monument. Sometimes you have to forward settle: claim a far away city where there is something interesting, like a very defensive location or plenty resources, that you want to negate to your neighbour. A Progress civ should be able to settle 8-10 cities. If you think you don't have that much room, even settling at 3 tiles each other (a hint is when you've met other civs too soon), then go for Authority and make yourself some space with warriors who enslave workers and build Pyramids, that gives you 2 settlers (authority+pyramids), and the 4th city you can start puppeting, so you don't need to produce any other settler in a while. When your supply gets too low, regain control over the best puppeted cities.
If you can settle Progress like, you have a guaranteed religion, otherwise, pick God of War pantheon, and you know, do what such believers usually do.

And according to the non-spoiler, it may be a nightmare...
I stopped last night at turn 150 and so far it was not that hard. But I didn't fight Mongolia that much, either, I was just securing marriages and a few extra wonders.
 
I have bad events turned off as I've encountered some rather bad neutral events, at least bad from my perspective. Spend X of something and hope to get something else. The bad events are even worse, destroy your tiles, make you unhappy. I've enough issues with those things, don't need any more.

I also play with bad events turned off. I don't mind the minor ones so much but some of them I feel are close to game wrecking. I decided me and the AI could both use a break from it.

As far as policies, my original idea was to get the happiness policy from Tradition and the happiness policy from Progress then fill out Fealty. Depending on how the game was going, I was going to consider Statecraft for diplomatic or Artistry for culture. But apparently going into multiple trees is not allowed or something. Don't see why we cannot. What if I wanted to do Tradition but missed Pyramids by 1 turn? I could go into Progress for the worker speed there. Its actually better than the pyramids to be honest, faster workers, longer movement plus you get the science for when citizens are born in the capital. Which fits nicely with a tall city like what Tradition is geared for.

The reason tree hopping is generally discouraged is because of the finishers. If you put 6 policies into a tree, you effectively get 7 policies because of the finisher. If you spread your 6 policies around you only have the 6 policies. There are specific strategies and situations where dipping into multiple policies can make sense but usually you just end up effectively shorting yourself on policy rewards.

If it makes the game more fun to policy hop, by all means do it, but understand that it's usually a sub-optimal strategy. For example, dipping into Progress got you science on births in the capital, culture from techs, and faster workers. All nice bonuses. But it comes at the expense of the last two policies and finisher in Tradition, all of which are far more powerful for a tall Tradition capital (or if you still finish up Tradition, two policies in the Medieval trees). You can always build more workers.
 
I also play with bad events turned off. I don't mind the minor ones so much but some of them I feel are close to game wrecking. I decided me and the AI could both use a break from it.



The reason tree hopping is generally discouraged is because of the finishers. If you put 6 policies into a tree, you effectively get 7 policies because of the finisher. If you spread your 6 policies around you only have the 6 policies. There are specific strategies and situations where dipping into multiple policies can make sense but usually you just end up effectively shorting yourself on policy rewards.

If it makes the game more fun to policy hop, by all means do it, but understand that it's usually a sub-optimal strategy. For example, dipping into Progress got you science on births in the capital, culture from techs, and faster workers. All nice bonuses. But it comes at the expense of the last two policies and finisher in Tradition, all of which are far more powerful for a tall Tradition capital (or if you still finish up Tradition, two policies in the Medieval trees). You can always build more workers.

I fully agree, in general there are not enough benefits for policy hopping.
I did find exceptions, going 2 tradition as Russia (Sovereignty helps them a ton) into authority was over the top good.
I've also had a game where I picked a bit of Artistry and Fealty as Persia and sure I got infinite golden age but was not super impressed.
There are probably more ones that are okey-ish.

A few other things.
Going for a huge map makes games take longer, if you're playing and learning and even restarting that makes things take even longer again.
No problem as long as you enjoy it (we do play for fun right?) but normal sized map is I think better because things doesn't get that dragged out.
Isolated starts gives a false sense of security, it's better practice to learn how to deal with agressive opponents and/or cramped space.
 
I like the huge maps over the smaller ones. I feel so cramped with the smaller maps. Like move two tiles and you can see the border of your neighbor already (exaggeration I know but still). Also, I'm so used to the timing of huge maps (base game) that when I play anything else I cannot get that feel of whether I am behind, in the pack or ahead. But, hey, what do I know. I tried marathon and epic speeds on huge. Nope, too long! Standard speed on huge is about the longest I want to play a game anyway. And VP seems to drag it out even further to be honest. Quick movement/combat seems to help with that but enemy units seem to just appear rather than seeing what direction they came from. A minor gripe. I know that they face the direction that they came from but still, its an oddity to me.
 
I like the huge maps over the smaller ones. I feel so cramped with the smaller maps. Like move two tiles and you can see the border of your neighbor already (exaggeration I know but still). Also, I'm so used to the timing of huge maps (base game) that when I play anything else I cannot get that feel of whether I am behind, in the pack or ahead. But, hey, what do I know. I tried marathon and epic speeds on huge. Nope, too long! Standard speed on huge is about the longest I want to play a game anyway. And VP seems to drag it out even further to be honest. Quick movement/combat seems to help with that but enemy units seem to just appear rather than seeing what direction they came from. A minor gripe. I know that they face the direction that they came from but still, its an oddity to me.
Why don't you play standard with 6 players?
 
Why don't you play standard with 6 players?
I feel like the less players there are, the more likely they'll gang up on me. If there are a lot of players, there are chances for them to take each other on instead of always picking on me. I don't know. I've just been comfortable with the huge maps ever since I started playing Civ 5 years ago.
 
I feel like the less players there are, the more likely they'll gang up on me. If there are a lot of players, there are chances for them to take each other on instead of always picking on me. I don't know. I've just been comfortable with the huge maps ever since I started playing Civ 5 years ago.
Well, play as you prefer. But if you think you are too crumpled in standard with 8 players, try 6 players. They won't take on you more than they already do. Usually AI bites the easy preys and the runaways. Just try to not look like a target.

But the game is not balanced for such setting, progress is stronger the bigger room you have for settling.
 
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