A labyrinth, my first scenario

Findus

Warlord
Joined
May 19, 2007
Messages
206
Location
Sweden
This is my scenario :king: , with a labyrinth or two actually. The walls are made of impassible mountains.

Becouse of this i had to change few resource placements(workers cannot move on the mountains=>no roads, no colonies).
Iron on grasslands. Uranium on forests, hills, jungle, marsch. Gems on marsch, hills. Salpeter on plains. Coal on forests. Gold was removed from the mountains just becouse i wanted the mountains to act as merely walls and not mountains.

Becouse of all the mountains(walls) and the fact that they cant be worked i changed thier values to 1 food 2 shields.

There are few goody huts on islands mostly.

Barbarians does not spawn. And if they do becouse of some bug, ive removed thier units so that only the gold from the camps is there. There is some kind of bug with no barbarians it seems, just play a random map before and choose no barbarians and the problem seem to go away. :P

X and Y wrapping is on. Wich means no northpole/southpole.

Any comments or critics much appreciated. Remember this is my first map also so i might not take some things for granted that most ppl do just becouse of inexperience.:crazyeye:

Mapsize: 160x160 :P
 
looks cool
 
I won't have too much time to play your map but it looks quite promising! THe rpoblem si, as soon as railroads are available it won't matter if there is any blocking terrain in your territory, but it will matter if you are at war with some enemys and you have no choice which city to conquer next. The ai I think won't use this effect as good as human players)
Perhaps add the mapsize to your description for players with low end hardware...
 
Im not sure how the AI will use this since they do now wich way is the fastest way when you automate units using impassible terrain. On the other hand the AI rarely plan an attack, often just throw out units on the closest place. :p
 
Version?
I have PTW only!
 
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