DharmaMcLaren
Warlord
I'm modding a new civ into FfH (which I may or may not release - at least, I won't unless I can get an image I have permission to use [Cuteunit?]). I've got the civ all set up fine, their unique unit (a panther replacement for the scout which is cheaper and starts hidden, has 4 defensive strength but can't attack) is working, and their unique building, a replacement for the grove, is in the game and working. However, I want to add something to the unique building so that when a unit is produced in the city that has the grove, there's a chance that an additional animal unit will be produced. I've looked through all the XML and can't begin to guess what might be able to do this - I was specifically looking at entries for the CoE Warrens and the Sheaim Planar Gate. Could anyone offer a bit of guidance?
Edit: Also, how would one make a new leader trait to give a new free promotion giving +1 defensive strength and the Subdue Animals promotion to all units?
Edit: Also, how would one make a new leader trait to give a new free promotion giving +1 defensive strength and the Subdue Animals promotion to all units?