A little something for Civ V mapmakers...

Oh, and if (later) you will provide us with some utility able to import maps from graphic files, it would be beyond great. Of course, it is more difficult with hexes,

Actually it is trivial to use a normal pixel graphic file to hexes with the normal 1 pixel = 1 tile.

All you need to understand it that every other row (or every other column, depending on which way the hexes are turned) will get shifted over half a tile-width.

See attached image. Yes those aren't exactly hexes in the bottom map-- i left them as squares because it was less work, and it's more obvious that i haven't pulled a bait and switch. Notice that each tile in the bottom map is surrounded by 6 others. You don't have to imagine very hard to see these as hexes.

Granted things get shifted around a little, but you can clean up any issues in Civ V-- assuming there will indeed be a way to import pixel images as the basis of maps
 

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  • Quad-grid to hex-grid.png
    Quad-grid to hex-grid.png
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