pineappledan
Deity
The latest patch changed how needs reductions work, and this caused a major shakeup with Rationalism. Here is the new tree:
Opener
+3
Science and +2
Production from all Strategic Resources
+5%
Science
-1
Flat Unhappiness for all Needs.
Scaler
+2%
Science
Finisher
Unlocks building the Bletchley Park
+33% Great Scientist rate in all cities.
+25%
Growth in all cities.
-1
Flat Unhappiness for all Needs.
Allows for the purchase of Great Scientists with
Faith starting in the Industrial Era.
Scientific Revolution
Allows for the construction of Observatories in all Cities (+6
Science, 2 Slots for Scientists, and 1
Science for every Mountain within 3 tiles of the City).
+2
Science from Jungle and Snow Tiles.
+3%
Science in a City for every Great Work present (up to 20%)
Enlightenment
Receive 1 Free Technology.
+10%
Science in Cities during a Golden Age.
+1
Happiness from Universities.
Empiricism
Foreign Spies are 34% less effective in all owned cities.
Specialists consume 1 less
Food (minimum 1).
Free Thought
+25% Yields for Great Scientists
+2 copies of unique Luxuries for Great Admirals, when you expend them for their Instant Yield abilities
-5
Flat Religious Unrest in all cities.
Rights of Man
+1
in Cities for every 2 non-Specialist Citizens.
+2
from Villages.
the biggest different with the old and new Rationalisms is that a total of 15% needs reduction modifiers have been replaced with -2 flat needs reduction for all sources. This is a fair bit stronger. Since the flat reductions are discrete amounts, they were split between the opener and finisher. This has a few effects on the tree:
Science modifiers: The opener, scaler, Enlightenment, and Scientific revolution. The tree is a bit samey with many different sources of the same bonus, and they are all on the 1st tier picks.
Here are some ideas for how to update the tree and make the tree a little more streamlined. Changes from current policies are underlined, and untouched policies aren't listed again for brevity:
Opener
+3
Science and +2
Production from all Strategic Resources
+5%
Science, effect is doubled during a
Golden Age
-1
Flat Unhappiness moved to Rights of man
Scaler
+2%
Science, Effect is doubled during a
Golden Age
Finisher
Unlocks building the Bletchley Park
+33% Great Scientist rate in all cities.
+25%
Growth in all cities.
Allows for the purchase of Great Scientists with
Faith starting in the Industrial Era.
-1
Flat Unhappiness moved to Rights of man
Scientific Revolution
Allows for the construction of Observatories in all Cities (+6
Science, 2 Slots for Scientists, and 1
Science for every Mountain within 3 tiles of the City).
+2
Science from Jungle and Snow Tiles.
+1
in Cities for every 2 non-Specialist Citizens.
+3%
Science in a City for every Great Work present (up to 20%) removed
Enlightenment
Receive 1 Free Technology.
50
GAP Whenever a Technology is discovered, retroactive and scaling with era (retroactive bonus does not scale with era)
+1
Happiness from Universities.
%
Science during
GA moved to Scaler
Rights of Man
+2
from Villages.
-2
Flat Unhappiness for all Needs.
+1
in Cities for every 2 non-Specialist Citizens moved to Scientific Revolution
Empiricism and Free Thought unchanged
Spoiler :
Opener
+3


+5%

-1

Scaler
+2%

Finisher
Unlocks building the Bletchley Park
+33% Great Scientist rate in all cities.
+25%

-1

Allows for the purchase of Great Scientists with

Scientific Revolution
Allows for the construction of Observatories in all Cities (+6


+2

+3%

Enlightenment
Receive 1 Free Technology.
+10%

+1

Empiricism
Foreign Spies are 34% less effective in all owned cities.
Specialists consume 1 less

Free Thought
+25% Yields for Great Scientists
+2 copies of unique Luxuries for Great Admirals, when you expend them for their Instant Yield abilities
-5

Rights of Man
+1

+2


Spoiler relevant section of patch notes :
Code:
Rationalism
Opener
- Gains -1 Unhappiness from all Needs in all cities
- Loses 5% need median reduction for Distress, Poverty, Illiteracy and Boredom in all cities
Scaler
- Loses 2% need median reduction for Distress, Poverty, Illiteracy and Boredom in all cities
Free Thought
- Gains -5 Unhappiness from Religious Unrest in all cities
- Loses 50% reduction to Religious Unrest in all cities
Finisher
- Gains -1 Unhappiness from all Needs in all cities
the biggest different with the old and new Rationalisms is that a total of 15% needs reduction modifiers have been replaced with -2 flat needs reduction for all sources. This is a fair bit stronger. Since the flat reductions are discrete amounts, they were split between the opener and finisher. This has a few effects on the tree:
- The opener is much stronger now. Rationalism was notable for being quite frontloaded before, and now it is even more so.
- The opener and finisher are now the strongest happiness reductions in the game. Other happiness reductions give -2 to 1 source; this gives -1 to 5 sources. 2.5x power. And this is on an opener with no prerequisites.
- The scaler is very small, with only 2%
per level. That’s equivalent to 1 additional
for every 50
the empire already generates. Compare to artistry’s scaler which gives 1 flat
per city in addition to 2 GAPs

Here are some ideas for how to update the tree and make the tree a little more streamlined. Changes from current policies are underlined, and untouched policies aren't listed again for brevity:
Spoiler :
Opener
+3


+5%



Scaler
+2%


Finisher
Unlocks building the Bletchley Park
+33% Great Scientist rate in all cities.
+25%

Allows for the purchase of Great Scientists with


Scientific Revolution
Allows for the construction of Observatories in all Cities (+6


+2

+1


Enlightenment
Receive 1 Free Technology.
50

+1



Rights of Man
+2


-2


Empiricism and Free Thought unchanged
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