pineappledan
Deity
The latest patch changed how needs reductions work, and this caused a major shakeup with Rationalism. Here is the new tree:
Opener
+3 Science and +2 Production from all Strategic Resources
+5% Science
-1 Flat Unhappiness for all Needs.
Scaler
+2% Science
Finisher
Unlocks building the Bletchley Park
+33% Great Scientist rate in all cities.
+25% Growth in all cities.
-1 Flat Unhappiness for all Needs.
Allows for the purchase of Great Scientists with Faith starting in the Industrial Era.
Scientific Revolution
Allows for the construction of Observatories in all Cities (+6 Science, 2 Slots for Scientists, and 1 Science for every Mountain within 3 tiles of the City).
+2 Science from Jungle and Snow Tiles.
+3% Science in a City for every Great Work present (up to 20%)
Enlightenment
Receive 1 Free Technology.
+10% Science in Cities during a Golden Age.
+1 Happiness from Universities.
Empiricism
Foreign Spies are 34% less effective in all owned cities.
Specialists consume 1 less Food (minimum 1).
Free Thought
+25% Yields for Great Scientists
+2 copies of unique Luxuries for Great Admirals, when you expend them for their Instant Yield abilities
-5 Flat Religious Unrest in all cities.
Rights of Man
+1 in Cities for every 2 non-Specialist Citizens.
+2 from Villages.
the biggest different with the old and new Rationalisms is that a total of 15% needs reduction modifiers have been replaced with -2 flat needs reduction for all sources. This is a fair bit stronger. Since the flat reductions are discrete amounts, they were split between the opener and finisher. This has a few effects on the tree:
Here are some ideas for how to update the tree and make the tree a little more streamlined. Changes from current policies are underlined, and untouched policies aren't listed again for brevity:
Opener
+3 Science and +2 Production from all Strategic Resources
+5% Science, effect is doubled during a Golden Age
-1 Flat Unhappiness moved to Rights of man
Scaler
+2% Science, Effect is doubled during a Golden Age
Finisher
Unlocks building the Bletchley Park
+33% Great Scientist rate in all cities.
+25% Growth in all cities.
Allows for the purchase of Great Scientists with Faith starting in the Industrial Era.
-1 Flat Unhappiness moved to Rights of man
Scientific Revolution
Allows for the construction of Observatories in all Cities (+6 Science, 2 Slots for Scientists, and 1 Science for every Mountain within 3 tiles of the City).
+2 Science from Jungle and Snow Tiles.
+1 in Cities for every 2 non-Specialist Citizens.
+3% Science in a City for every Great Work present (up to 20%) removed
Enlightenment
Receive 1 Free Technology.
50GAP Whenever a Technology is discovered, retroactive and scaling with era (retroactive bonus does not scale with era)
+1 Happiness from Universities.
% Science during GA moved to Scaler
Rights of Man
+2 from Villages.
-2 Flat Unhappiness for all Needs.
+1 in Cities for every 2 non-Specialist Citizens moved to Scientific Revolution
Empiricism and Free Thought unchanged
Spoiler :
Opener
+3 Science and +2 Production from all Strategic Resources
+5% Science
-1 Flat Unhappiness for all Needs.
Scaler
+2% Science
Finisher
Unlocks building the Bletchley Park
+33% Great Scientist rate in all cities.
+25% Growth in all cities.
-1 Flat Unhappiness for all Needs.
Allows for the purchase of Great Scientists with Faith starting in the Industrial Era.
Scientific Revolution
Allows for the construction of Observatories in all Cities (+6 Science, 2 Slots for Scientists, and 1 Science for every Mountain within 3 tiles of the City).
+2 Science from Jungle and Snow Tiles.
+3% Science in a City for every Great Work present (up to 20%)
Enlightenment
Receive 1 Free Technology.
+10% Science in Cities during a Golden Age.
+1 Happiness from Universities.
Empiricism
Foreign Spies are 34% less effective in all owned cities.
Specialists consume 1 less Food (minimum 1).
Free Thought
+25% Yields for Great Scientists
+2 copies of unique Luxuries for Great Admirals, when you expend them for their Instant Yield abilities
-5 Flat Religious Unrest in all cities.
Rights of Man
+1 in Cities for every 2 non-Specialist Citizens.
+2 from Villages.
Spoiler relevant section of patch notes :
Code:
Rationalism
Opener
- Gains -1 Unhappiness from all Needs in all cities
- Loses 5% need median reduction for Distress, Poverty, Illiteracy and Boredom in all cities
Scaler
- Loses 2% need median reduction for Distress, Poverty, Illiteracy and Boredom in all cities
Free Thought
- Gains -5 Unhappiness from Religious Unrest in all cities
- Loses 50% reduction to Religious Unrest in all cities
Finisher
- Gains -1 Unhappiness from all Needs in all cities
the biggest different with the old and new Rationalisms is that a total of 15% needs reduction modifiers have been replaced with -2 flat needs reduction for all sources. This is a fair bit stronger. Since the flat reductions are discrete amounts, they were split between the opener and finisher. This has a few effects on the tree:
- The opener is much stronger now. Rationalism was notable for being quite frontloaded before, and now it is even more so.
- The opener and finisher are now the strongest happiness reductions in the game. Other happiness reductions give -2 to 1 source; this gives -1 to 5 sources. 2.5x power. And this is on an opener with no prerequisites.
- The scaler is very small, with only 2% per level. That’s equivalent to 1 additional for every 50 the empire already generates. Compare to artistry’s scaler which gives 1 flat per city in addition to 2 GAPs
Here are some ideas for how to update the tree and make the tree a little more streamlined. Changes from current policies are underlined, and untouched policies aren't listed again for brevity:
Spoiler :
Opener
+3 Science and +2 Production from all Strategic Resources
+5% Science, effect is doubled during a Golden Age
Scaler
+2% Science, Effect is doubled during a Golden Age
Finisher
Unlocks building the Bletchley Park
+33% Great Scientist rate in all cities.
+25% Growth in all cities.
Allows for the purchase of Great Scientists with Faith starting in the Industrial Era.
Scientific Revolution
Allows for the construction of Observatories in all Cities (+6 Science, 2 Slots for Scientists, and 1 Science for every Mountain within 3 tiles of the City).
+2 Science from Jungle and Snow Tiles.
+1 in Cities for every 2 non-Specialist Citizens.
Enlightenment
Receive 1 Free Technology.
50GAP Whenever a Technology is discovered, retroactive and scaling with era (retroactive bonus does not scale with era)
+1 Happiness from Universities.
Rights of Man
+2 from Villages.
-2 Flat Unhappiness for all Needs.
Empiricism and Free Thought unchanged
Last edited: