Aramda Master
Trying to kill the AI!
- Joined
- Feb 12, 2005
- Messages
- 69

Who plans to mod CIV 4?
And if it's anything like modding in say "The Sims" be prepared to have a lot of extra disk space.ArbitraryGuy said:By alive do you mean fully animated graphics? Notice now that graphics modding of new resources, buildings, cities, terrains, etc (not only units) will only be able to be done by the few but talented people that are 3D artists over on creation and customization. That's why I think putting Civ into a 3D environment is bad, and that's strike 1,450 against this game.
Modding graphics, ect is one of the things that I like about Civ. In Civ 2 and Civ 3 I made my own flags as leaderheads, resources, cities, terrains, etc... and it was fun. However, I have no 3D animation programs or 3D talent, so I won't be able to do this in Civ 4. The 4th installment doesn't let me do what I could with the 3rd installment. To make matters worse, at least from the current screenshots, Civ 4 will need A LOT of modding to make its graphics look good.
Fully animated graphics = less moddibility = LAME.
ArbitraryGuy said:However, I have no 3D animation programs or 3D talent, so I won't be able to do this in Civ 4. The 4th installment doesn't let me do what I could with the 3rd installment. <snip> Fully animated graphics = less moddibility = LAME.
There are some modders here who made several units for Civ3 (and its expansion packs) using 3D models and then taking its images in several sides to create units. For these modders, the second part (convert 3D to 2D) is not need anymore. So, it will be easier for these modders.ArbitraryGuy said:By alive do you mean fully animated graphics? Notice now that graphics modding of new resources, buildings, cities, terrains, etc (not only units) will only be able to be done by the few but talented people that are 3D artists over on creation and customization. That's why I think putting Civ into a 3D environment is bad, and that's strike 1,450 against this game.
Just because you don't know 3D it doesn't mean that you can't do anything. Here is a link for a thread in Warcraft 3 forum. Contain hundreds of links for good tutorials and sources for several programs. Look there and maybe you'll learn something about 3D. There are free programs where you can use to create 3D graphics, too. Maybe you'll find one of them thereArbitraryGuy said:Modding graphics, ect is one of the things that I like about Civ. In Civ 2 and Civ 3 I made my own flags as leaderheads, resources, cities, terrains, etc... and it was fun. However, I have no 3D animation programs or 3D talent, so I won't be able to do this in Civ 4. The 4th installment doesn't let me do what I could with the 3rd installment. To make matters worse, at least from the current screenshots, Civ 4 will need A LOT of modding to make its graphics look good.
alco75 said:Absolute rubbish.By the same argument we would dismiss new advances in (say) physics if the required maths became too demanding for some.
Ramalhão said:There are some modders here who made several units for Civ3 (and its expansion packs) using 3D models and then taking its images in several sides to create units. For these modders, the second part (convert 3D to 2D) is not need anymore. So, it will be easier for these modders.
There is several other games who use 3D graphics and there are so many mods for these games, so there aren't "few 3D artists". If there are so many people doing mods for several games, most of them without the same reputation as Civilization series, why should Civ4 have less modders?
Just because you don't know 3D it doesn't mean that you can't do anything. Here is a link for a thread in Warcraft 3 forum. Contain hundreds of links for good tutorials and sources for several programs. Look there and maybe you'll learn something about 3D. There are free programs where you can use to create 3D graphics, too. Maybe you'll find one of them there.
Don't worry about modding, as the game will not be released soon. So, you'll have time to learn XML, Python and 3D graphics. I think civ community should make "modding teams", where each one is specialized in one of these items. There are some modders who only create units, some who only make general graphics (terrain, resources, buildings etc) and some who get everything already made and create scenarios.
If by "training" you mean reading a few tutorials and by "buying the software" you mean the cost of keeping an internet connection to download the free tools available you're right. If not, you're wrong. It isn't hard, when you get the hang of it. I for one can't do my Brig into an unit because I don't know how to make pretty explosions or stuff. If those things come embedded in cIV, I'll be able to make my own units *yay!*ArbitraryGuy said:Now modding graphics will take longer than ever before! Rendering times, model building, buying the software to do 3D, convincing "modding teams" to make your idea.
Edit: BTW, those that used to do city graphics and resources (like me) won't be able to it anymore without the proper 3D animation training and equipment.
Paasky said:And with modern units (tanks, aircraft, ships) you don't need almost any moving parts. Unlike Foot units which need legs and arms.
Hopefully those things can be calculated by the engine. Although those same things were done to civ3 units.Commander Bello said:And what about waving flags on the ships, their sails, moving turrets of tanks and battleships, moving propellers of early airplanes, not to mention the different manouvers one could like to see from airplanes?