As we all know, the AI's inability to 'read' a situation military-wise is legendary (and poor). They ask for cities and half your treasury when far far far from you. They invade you with men toting bows when you have machine guns on their border (or worse).
While we all say the AI is smart or dumb, we know that neither is true - they just act as coded. So, I wanted to propose the following:
When an AI makes decisions about power, it make them on purely unit total plus city defense basis. However, we make our decisions based on both our personal military skill, our ability to successfully threaten our target and the promotions our army/navy has. The AI should do the same.
So, the military power number for each civ should be given a negative modifier for each unit not of the current age. So, any triremes in the modern age would basically not show up in your military score.
Secondly, win loss ratios should be rated highly. If the Mayans are equal in power to me now, with up to date troops and what not, but in past wars they lost 10 units to every 1 I did, they should need a far higher power rating to feel confident taking me on. So should everyone else.
In sum, there should be less wars for those who keep an updated military and have fought well, as the new pointy stick graph will use a human frame.
As for peace deals, there really should be a clause in there that bars city demands/lots of money unless the enemy is actively threatening (as in massively overmatched, city in red) an important city (or allied city state).
Thoughts?
While we all say the AI is smart or dumb, we know that neither is true - they just act as coded. So, I wanted to propose the following:
When an AI makes decisions about power, it make them on purely unit total plus city defense basis. However, we make our decisions based on both our personal military skill, our ability to successfully threaten our target and the promotions our army/navy has. The AI should do the same.
So, the military power number for each civ should be given a negative modifier for each unit not of the current age. So, any triremes in the modern age would basically not show up in your military score.
Secondly, win loss ratios should be rated highly. If the Mayans are equal in power to me now, with up to date troops and what not, but in past wars they lost 10 units to every 1 I did, they should need a far higher power rating to feel confident taking me on. So should everyone else.
In sum, there should be less wars for those who keep an updated military and have fought well, as the new pointy stick graph will use a human frame.
As for peace deals, there really should be a clause in there that bars city demands/lots of money unless the enemy is actively threatening (as in massively overmatched, city in red) an important city (or allied city state).
Thoughts?