Diplomatic Victory, as it currently stands, does not make a whole bunch of sense, nor is it much fun (unless the game was really really close). Basically, go big, sign MPPs, build UN and there you have it. Victory.
My proposal is this: Diplomatic Victory should be a bit like cultural victory, its about getting enough points (lets assume 10000 but could be any number).
So, you need 10000 Diplomatic points to 'win' a diplo victory. So, how do you ge diplomatic points?
1. You gain X number of points per turn if you are elected chief of UN (no auto victory, but certainly a good way toowards it)
2. You gain X number of points if you give a city back to another civ, who was your ally during a war against someone else (like the US liberating France in WW2)
3. If you end a war between 2 other civs (this of course would mean such a diplomatic option would need to be added)
and mostly, I think a diplomatic win should be based on how many multicultural cities you have.
What is a multicultural city? A city where there are citizens from 2 or more civs (ie Zulu and Roman). This would need to change the game mechanics so that cultural assimilation is either an option (like a fascist govt or dictatorship) or player has some control over.
I think that for every city that is multicultural, you should gain 1 diplo point per turn. 2 per turn if there are 3 nationalities and 5 per turn for 3 nationalities or more.
This would change the feel of civ dramatically! You would have empires seeking out citizens from others to come and live with them. The drawback of course is that if you start a war with these other cultures, their citizens within your empire will be unhappy. So the choice will be, very culturally diverse and run for a diplo victory, or stay very xenophobic and try for other victory types ...
Thoughts?
My proposal is this: Diplomatic Victory should be a bit like cultural victory, its about getting enough points (lets assume 10000 but could be any number).
So, you need 10000 Diplomatic points to 'win' a diplo victory. So, how do you ge diplomatic points?
1. You gain X number of points per turn if you are elected chief of UN (no auto victory, but certainly a good way toowards it)
2. You gain X number of points if you give a city back to another civ, who was your ally during a war against someone else (like the US liberating France in WW2)
3. If you end a war between 2 other civs (this of course would mean such a diplomatic option would need to be added)
and mostly, I think a diplomatic win should be based on how many multicultural cities you have.
What is a multicultural city? A city where there are citizens from 2 or more civs (ie Zulu and Roman). This would need to change the game mechanics so that cultural assimilation is either an option (like a fascist govt or dictatorship) or player has some control over.
I think that for every city that is multicultural, you should gain 1 diplo point per turn. 2 per turn if there are 3 nationalities and 5 per turn for 3 nationalities or more.
This would change the feel of civ dramatically! You would have empires seeking out citizens from others to come and live with them. The drawback of course is that if you start a war with these other cultures, their citizens within your empire will be unhappy. So the choice will be, very culturally diverse and run for a diplo victory, or stay very xenophobic and try for other victory types ...
Thoughts?