A Newbie Question and a Request

puglover

Disturber of Worldviews
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Yeah, I've probably asked about this before, but I don't know how to download units. I don't know where to save the file, so that it will appear in the editor. See I want to make a scenario about Israel already settled in the Promised Land, with the Assyrians, Philistines, Hittites and Greeks posing a threat to the new nation. I need some new units for the ancient era, which I hope to largely expand. Anyway I don't know where to save the download. Do I just save it in the "units" folder of Civ3 and it'll appear in the editor?

My second question is more like a request. I want to know if anyone has made a map with just the Middle East, with Israel, Turkey, Iraq-Iran, Egypt, and Greece all visible. I can't have more than that (I don't want Rome, Arabia, the rest of Africa, or Russia in the map so it may be a little difficult to find). If anyone knows where I can find this kind of map it would be greatly appreciated.

Thanks :)
 
This would work fine for the map if anyone has made something like this, though I would prefer a bit more emphasis on the Babylonians and Persians to the slight east. So basiclly I want something like this map in civ, only this map is too far west.(ignore the words I just randomly pulled this map off Google)
 

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Most units on the forums are zipped; what you want to do is have a folder for your scenario in the ..conquests/scenarios/ directory. Create an art subfolder, and a unit subfolder. If your scenario name was going to be Promised_Land, the directory structure would be ..conquests/scenarios/Promised_Land/art/units/.
You unzip the 'unit graphics' folder from the zip file you download off the forums, and place that folder (which will likely be the name of the unit, such as "Maccabee") in the above-mentioned directory.
All of that is step 1.
Step 2: mess with pediaicons.txt. You'll need a unique one in /Promised_Land/text/, and you should just copy civ3's normal pediaicons.txt and modify it accordingly, as reading through that will give you an idea of what you need to do to make Civ look in the right place for unit graphics. The biggest issue is to make sure that in the last section of pediaicons, you add a new entry, #ANIMNAME_(name of unit, doesn't have to be the same as the unit folder's name), and in the line under that put the name of the folder EXACTLY as it appears in your scenario's folders.
So, example:
#ANIMNAME_HebrewSlinger
Maccabee

Make sense?
Step 3: add the unit in CivEdit, and set appropriate stats, as well as entering the appropriate pediaicons reference (in my example, #PRTO_HebrewSlinger). If you want an icon for it in the build queue, you will have to mess with a Units_32.pcx file for your scenario. Just take regular civ's one and mess with it; most graphics files will have an icon for you to copy and paste. To add actual Pedia icons, you will have to, once again, mess with pediaicons.txt, as well as add 2 new .pcx files in your scenario's ...art/civilopedia/ directory.

There are better directions to the above elsewhere in these forums, but hey, its fun to type. And, before you ask, since you will definitely have to mess with .pcx files if you're going to make a whole new scenario, I recommend the GIMP for a .pcx editor. Just google it. Check completed maps for a map like you requested, several Middle-East themed maps have been made fairly recently, I think. One more recommendation: consider downloading The Ancient Mediterranean mod, if you haven't already. It probably has many of the unit graphics you'd like to use for your particular scenario.

Edit: one more critical thing about that scenario folder I talked about. Make sure that in CivEdit, for your scenario's .biq file, the Scenario Properties references that folder as a "search folder". You'll see the text box to enter the name in when you open scenario properties, its right under the 'description' field. Hope I haven't overexplained anything.
 
I am a beginner in creating own maps/scenarios and have lotsa stupid questions on how to work on the Civ3xEdit. Can I get some help/advice? Thank you!

When creating scenario/map with the Editor, what have I to do in order for the scenario to play in the certain age only - like Ancient age only or Middle one, and disallow civilizations develop beyond the Ancient or Middle age? I tried once to have limitation up to Middle age by deleting salpter on the map through Edit Rules\Natural Resources (and salpter disappeared on the map). I thought, if no resource available on the map, like salpter, no further development (production of particular units) will be possible and this is the way to have the Age limitation. But once the Gunpowder has been researched, civilizations still can produce musketeer without any salpter production. Another method I tried was to delete the Gunpowder invention through Edit Rules, which resulted in a strange way - musketeer is among the first units availble for producing in the Ancient Age.
 
Okay. I tried adding a new unit but obviously I'm doing something wrong because it won't show up in the editor.

This is a picture from the explore menus. What am I doing wrong here?
 

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I might have led you wrong there; I'm only familiar with Conquests, I tend to assume people have C3C. I'm pretty sure that the vanilla civ editor works the same way though, in that you have to add the unit in the editor, and then direct it to the graphics via steps 2 and 3 I mentioned. Might be safer to wait for someone more familiar with vanilla civ's editor to answer though.

Kib: There's probably an easier way to do this, but just delete techs after the era you want to play in, flag "custom players", and use scenario properties to set a starting age for all players.
 
1. Did you add a unit in the editor? You do this by clicking rules, edit rules, then click the units tab, then click add. Then you set all the stats for the unit.
2. Do you have a civilopedia entry and PediaIcons pictures?
3. Make sure that in your editor file that the Kingdom of Israel file is set as the Scenario Search Folder (in scenario properties).
 
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