A newbie's answer to newbies problems

marcnhl

Chieftain
Joined
Oct 31, 2002
Messages
6
I am a newbie, but ive figured out some lil' things about editing civ4 maps, reading this board, so I thought I might help some people with some examples and explanations.

Part One: Make some ajustments to the downloaded map's options
*****************************************
Let's say you have a scenario or a map, like Rhye's earth map, and want to make some adjustments to the options that goes with the scenario/map.
Lets say, like me, you want to have only the domination and conquest options turned on, and lets say the barbarians off. Also the non-convertion after city capture option.
Its easy to figure out whats in the .wbs and edit it with the notepad to add the wanted options.

1) Just create a custom game in Civ 4. Create lets say a 'duel' sized map, so itll load fast. SELECT THE OPTIONS YOU WOULD LIKE THE DOWNLOADED MAP OR SCENARIO TO HAVE. Start the game.

2) go into the in-game world builder (press ESC and select world builder). Select the 'save' map button, top right of the screen. It will save your map into a .wbs in the ...My Documents\My Games\Sid Meier's Civilization 4\Saves\WorldBuilder folder. Exit the editor, and the game.

3)Go to the folder. Right click the saved file, select 'option with' and notepad. YOU WILL NOW SEE THE OPTIONS YOU WANT IN THE BEGIN GAME SECTION, FOR EXAMPLE HERE:

BeginGame
Era=ERA_ANCIENT
Speed=GAMESPEED_NORMAL
Calendar=CALENDAR_DEFAULT
Option=GAMEOPTION_FLIPPING_AFTER_CONQUEST
Option=GAMEOPTION_NO_BARBARIANS
Victory=VICTORY_CONQUEST
Victory=VICTORY_DOMINATION

GameTurn=0
MaxTurns=0
MaxCityElimination=0
TargetScore=0
StartYear=-4000
Description=
ModPath=
EndGame

4)Copy and paste these options to the original, downloaded file, for example here the Earth18Civs.wbs file, located into the ...My Documents\My Games\Sid Meier's Civilization 4\PublicMaps folder (if you unzipped there). To do that, go to, for our example, the earth map folder, click on that .wbs file, open with notepad. You simply paste the options you created with your file in that file ( in the first section, like my example show you). Save.

5)start a new game via the 'play a scenario' game option with the rhyes map, and the options you created should be there (to verify, select 'victory condition' in the game menu (a red fist), and youll see the victory options and settings.)



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Part Two: How to delete some civs from Rhyes map.

Its easy.
Once again, you have to edit the .wbs file you downloaded and then edited to add your options. Right click, select open with, notepad.

1)Skip down. Go to the 'BeginPlayer' section (and NOT begin team). That is where the file lists the civs that will be in the game. You see in that section what civs are there (in rhyes file, there are 18civs).

2)TO DELETE A CIV, LOCATE IT, AND EDIT THAT 'BEGIN PLAYER SECTION'. when edited, the corresponding civ's beginplayer section should look like this:

BeginPlayer
LeaderType=NONE
CivType=NONE
Team=5
EndPlayer

That code will delete the civ that was written in that spot. Repeat those steps for each civ you dont want. For myself, I deleted several civs, and so my 'begin player' section looks like that:

BeginPlayer
LeaderType=LEADER_HATSHEPSUT
CivType=CIVILIZATION_EGYPT
Team=0
PlayableCiv=1
StartingX=69, StartingY=37
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
LeaderType=LEADER_ASOKA
CivType=CIVILIZATION_INDIA
Team=1
PlayableCiv=1
StartingX=90, StartingY=40
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
LeaderType=LEADER_QIN_SHI_HUANG
CivType=CIVILIZATION_CHINA
Team=2
PlayableCiv=1
StartingX=102, StartingY=47
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
LeaderType=LEADER_ALEXANDER
CivType=CIVILIZATION_GREECE
Team=3
PlayableCiv=1
StartingX=67, StartingY=43
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
LeaderType=LEADER_JULIUS_CAESAR
CivType=CIVILIZATION_ROME
Team=4
PlayableCiv=1
StartingX=61, StartingY=46
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=5
EndPlayer

BeginPlayer
LeaderType=LEADER_TOKUGAWA
CivType=CIVILIZATION_JAPAN
Team=6
PlayableCiv=1
StartingX=113, StartingY=45
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
LeaderType=LEADER_FREDERICK
CivType=CIVILIZATION_GERMANY
Team=7
PlayableCiv=1
StartingX=62, StartingY=52
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=8
EndPlayer

BeginPlayer
LeaderType=LEADER_LOUIS_XIV
CivType=CIVILIZATION_FRANCE
Team=9
PlayableCiv=1
StartingX=58, StartingY=51
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
LeaderType=LEADER_SALADIN
CivType=CIVILIZATION_ARABIA
Team=10
PlayableCiv=1
StartingX=75, StartingY=35
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
LeaderType=LEADER_ISABELLA
CivType=CIVILIZATION_SPAIN
Team=11
PlayableCiv=1
StartingX=55, StartingY=46
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
LeaderType=LEADER_ELIZABETH
CivType=CIVILIZATION_ENGLAND
Team=12
PlayableCiv=1
StartingX=56, StartingY=53
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
LeaderType=LEADER_CATHERINE
CivType=CIVILIZATION_RUSSIA
Team=13
PlayableCiv=1
StartingX=73, StartingY=54
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=14
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=15
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=16
EndPlayer

BeginPlayer
LeaderType=LEADER_FRANKLIN_ROOSEVELT
CivType=CIVILIZATION_AMERICA
Team=17
PlayableCiv=1
StartingX=28, StartingY=45
Handicap=HANDICAP_NOBLE
EndPlayer

3) The job is not over yet. To finish deleting civs , you have to edit the second section of this file, the 'BeginTeam' section and DELETE THE 2 FREE TECHS THAT EACH DELETED CIVS WOULD HAVE GOTTEN IF THEY WOULD HAVE PLAYED THE GAME.
an example of the section that I talk about:

BeginTeam
Tech=TECH_THE_WHEEL
Tech=TECH_AGRICULTURE
EndTeam

4) so for each civ you delete, you have to empty the corresponding techs in the 'begin team section'. If you look at my example where I edited the civs, I deleted civs number 6, 9, 15, 16, 17 (if you count them in order, forget the 'team' number). So you have to empty those techs sections (6, 9, 15, 16, 17) that are related to those civs. For my example, it looks like this:
BeginTeam
Tech=TECH_THE_WHEEL
Tech=TECH_AGRICULTURE
EndTeam
BeginTeam
Tech=TECH_MYSTICISM
Tech=TECH_MINING
EndTeam
BeginTeam
Tech=TECH_AGRICULTURE
Tech=TECH_MINING
EndTeam
BeginTeam
Tech=TECH_FISHING
Tech=TECH_HUNTING
EndTeam
BeginTeam
Tech=TECH_FISHING
Tech=TECH_MINING
EndTeam
BeginTeam
EndTeam

BeginTeam
Tech=TECH_FISHING
Tech=TECH_THE_WHEEL
EndTeam
BeginTeam
Tech=TECH_HUNTING
Tech=TECH_MINING
EndTeam
BeginTeam
EndTeam

BeginTeam
Tech=TECH_THE_WHEEL
Tech=TECH_AGRICULTURE
EndTeam
BeginTeam
Tech=TECH_THE_WHEEL
Tech=TECH_MYSTICISM
EndTeam
BeginTeam
Tech=TECH_FISHING
Tech=TECH_MYSTICISM
EndTeam
BeginTeam
Tech=TECH_FISHING
Tech=TECH_MINING
EndTeam
BeginTeam
Tech=TECH_HUNTING
Tech=TECH_MINING
EndTeam
BeginTeam
EndTeam
BeginTeam
EndTeam
BeginTeam
EndTeam

BeginTeam
Tech=TECH_FISHING
Tech=TECH_AGRICULTURE
EndTeam

Notice that the corresponding team's tech are now left empty. The game will now skip those civs and they wont be in your game.

5) Save the file, begin the scenario. You now cannot choose the civs you deleted (confirming they are deleted).

HAVE FUN.
sorry for my english...
 
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