a nice solution to the killer phalanx problem (and similar things)

KloePoek

Warlord
Joined
Nov 4, 2001
Messages
116
something i did to solve the "IT KILLED MY TANK!" problem, is doubling the attack+defence of every unit for every era after the first.. for units battling eachother this should not make a difference, since they are both multiplied, and chance to hit is based on attackers attack rating/defenders defence rating. So wether tanks are 16-8 or 64-32, no difference... however if it was attacked by a cavalry unit, which attack would only be doubled, so it would be 12 attack versus 32 defence, which seems very reasonable to me, instead of 6-8 (which is an awful chance of the cavalry winning, especially if there are 2.. now 2 cavalry are easier to get than 1 tank... something is not right there.

Now the cavalry will get spanked by the tank, just like that a modern tank whoops a panzer, and a stealth fighter will nearly always shoot an b-52 out of the skies. Now, it might be a bit painful if you run behind in technologies, but isn't that also true IRL??
 
Back
Top Bottom