A Noob's First Lets Play

Roseking95

Chieftain
Joined
Oct 17, 2010
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http://www.youtube.com/user/s7Roseking95?feature=mhum Intro
http://www.youtube.com/watch?v=GtUzmxhxStI episode 1


Ok, so this is my first time doing a Lets Play so be as brutal as you can. It does not matter if it is about how I am playing, or the way I am speaking; tear me a new one. The next episode, the start of the gameplay, should be up later today or tomorrow.

Hope someone out there can enjoy my videos.

I plan on recording 30min at a time, 60 on a weekend, so I will try and put out 2-3 videos ever day. It might go out of schedule if converting the videos takes too long.

Also one more thanks to Nunya and cracked who have given my some advice so far.
 
I'm writing this as I watch the video.

1) I skipped the last two thirds of the intro. The beginning of episode 1 seemed a little longwinded.

2) You sent your Warrior straight into the woods which halves his movement rate. On the other hand if you moved him to the hill two hexes west you wouldn't slow him down. When scouting with Warriors I always try to make my first move into open terrain and then if possible my second move into rough terrain. That way you cover a longer distance in a shorter time. Also try to end up on hills because that will give you a better view of the surrounding area.

3) Scout as first build is good.

4) As far as I can tell Scouts don't generate better rewards from ruins. IIRC they did in Civ IV, but they don't in Civ V. The one possible exception is that if the ruin upgrades your unit your Warrior becomes a Spearman (lame upgrade) but your Scout would become an Archer (awesome upgrade that can eventually result in ultra mobile Mechanised Infantry that ignore terrain penalties).

5) I usually make a Worker as my second build. Alternatively you could try to capture a Worker from a city state, but it's not something I want to rely on. A second Warrior is viable, but only if you intend to use him against your neighbours.

6) Speaking of fighting your neighbours the most effective thing to do right now is to beeline for Horseback Riding (maybe grab a worker tech for a nearby luxury along the way), settle your second city on a nearby Horse resource (build order in capital is Scout->Worker->Settler) and build/buy 3 Horsemen. Then use their high mobility to obliterate your neigbours. Save promotions for Instant Heal when you need it. Supposedly works on all difficulties, even Deity.

7) Even if you don't use Horsemen, an early rush is generally the most effective way to play. If you play continents you'll probably want to conquer all the civilizations on your own continent as quickly as possibe, then make a Caravel ship to find the other continents and new trading partners. Note also that it's pretty much impossible to maintain permanent peace with your neighbours.

8) The time you don't spend talking does not let me enjoy the music because I can't hear it at all. The game's audio is much softer than your voice recording.

9) Actually I can hear the music, but only barely. And I can't really distinguish it, I can jsut hear that it is there. So the general point of the previous comment still applies.

10) You're running minimal graphics. Sorry, but they don't look good to me.
 
Thanks for the advice. I will turn up the music on my next recording and I will do a test video for the graphics. If I can play while recording without it crashing on my, I will defiantly turn them up.
 
If you find ruins, take them as a priority: you don't know who else is nearby who could then beat you to it.

For the chinese, you may find it helpful to read about infinite city spam (loads of cities tightly packed with their population growth stopped at 4 citizens)

The chinese are good at this because the paper maker more than offsets the cost of Colleseums.

Don't try to do it prematurely though, start doing it when you have the means to (you can knock out your rivals then stockpile settlers, hoarding culture to obtain a large number of industrial age social policies before spamming cities).

ICS works because even if you have 50 cities with four pop in each, city unhappiness will still only account for a 1/3 of your happiness problems;
will allow you to build more cheap happiness buildings making unhappy due to pop easier to manage; The number of colleseums you can build is directly limited to the number of cities you have.
city unhappiness can be effectively neutralised with social policies and wonders.

You can find plenty of threads and examples on this website. ICS shouldn't stop you from conquering your neighbours first.
 
Don't worry too much about the graphics. Most of the detail is kind of lost in the video anyway. The only thing that's really obvious are the static leaders and the dark grey unrevealed teritory which would normally be clouds.

Also don't worry too much about bonus resources like Cows and Wheat. A grassland or plains tile with a Trading Post is often better than any of these as you can easily get your food from maritime city states. Just look out for luxury resources, strategic resoruces, jungles (with a University these give +2 Science), and hills. Sea resources are great for coastal cities though because you can eventually build a Seaport that will make them give +2 production.
 
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