WolfMasterP47
Chieftain
- Joined
- Dec 26, 2018
- Messages
- 1
I'm a history buff. And I've always loved the civilization series. I remember the very first time I saw Civilization III in a catalog at the library in middle school and was rather intrigued by it. Although I never played the first civilization, I did play civilization 2 for the PlayStation 1 on my PlayStation 2, and was instantly hooked. Even my friend and neighbor who came over one night got hooked. When I finally played Civilization 3, it got no better. Asides from Civilization 1 I have played every single Civilization game since and I still love the series.
There was just one thing I've always had a problem over. I couldn't understand why you could only build one thing at a time. Any human being who knows enough about history and the world at present today knows that cities CAN build multiple things at a time. Especially if it's large and prosperous enough.
My idea is straight forward and yet simple and can easily be expanded upon. What if certain cities, who meet certain criteria, were allowed to build multiple things at a time. I mean think about. If New York can build an aircraft carrier, why can it not be able to build an infantry unit. Rome can build an army of legions, can it not also build a marketplace. If Babylon can build a temple can it also build city walls. If Hong Kong can build a theater can it not also build a bank.
These are questions that I have, that when you look at powerful cities throughout all of history, everyone knows that cities can do multiple things at once. I mean look at America and Soviet Russia throughout World war 2. You know their cities could. So why not others throughout history, during war AND peace.
The idea for this to work in a civilization game isn't that hard. It's actually makes and can easily be expanded upon. Each city must hit certain criterias to able to build multiple things at a time.
1. The city must be a certain size. If it's too small then it can only build one thing at a time.
2. The city must have certain prosperity/happiness criteria. An unhappy city will make it difficult, if not impossible.
3 access to certain resources, such as bronze, or Iron, or stone, or oil.
4 with no enemies present that can interdict supply of materials. Like enemy units occupying surrounding land. Additionally if the city has access to an ocean or a large body of water in general, it can be supplied via the sea, especially if the city is well defended by city walls. But it's production might slow a bit. This if course can also be interdicted by naval forces. Finally, in the modern era, aerial supply can be a factor, unless, the enemy has air superiority.
5. Certain buildings may be required, in order to build multiple things. For example in order to build a spearman and an archer, they must have a barracks. Or to be able to build multiple cavalry units, it must have a stable. Or to build a tank and a fight jet it must have a factory.
These are the base criteria that I've come up with so far and can be easily expanded on. The end result being something like this: Athens: a city with the size of 8 that is content and in a golden age, is able to build 3 things at a time. It uses 2 slots to finish building the Parthenon which has access to stone. While additionally using it's 3 and final production slot to build a trireme. However production is slowed down to the presence of enemy units occupying the surrounding land. But since the city is surrounded with city walls AND has access to the sea, it is thus able to continue production at a slower pace.
So with that. Athens can continue building multiple things at a time. However if there's too much being built at a time, it could slow city production greatly, and even lead to unhappiness or even a riot which would halt city production. Certain things could of course alleviate the situation, such as increased luxuries, or perhaps a policy change. Additionally if a city doesn't have city walls or it's city walls were breached, but the garrison successfully defended the city. Production could be slowed as a result of the fighting. In essence sabotage. This of course opens another avenue in regards to the role of espionage and sabotage can be one of many options. Artillery bombardment and aerial bombing raids could also slow or temporarily stop production.
And in regards to building wonders. Certain wonders depending on the above criteria could take up multiple production slots as stated in with the Parthenon in Athens. Either way these are the base ideas I have thought of and these ideas I'm quite sure others have probably have had. Regardless if Civilization were to do something along these lines, it would be, revolutionary, unique, and potentially amazing. Alas, these are just ideas, whether they are used in Civilization 7 in some form or another, or perhaps in the civilization 8 or another game entirely, remains to be seen.....
There was just one thing I've always had a problem over. I couldn't understand why you could only build one thing at a time. Any human being who knows enough about history and the world at present today knows that cities CAN build multiple things at a time. Especially if it's large and prosperous enough.
My idea is straight forward and yet simple and can easily be expanded upon. What if certain cities, who meet certain criteria, were allowed to build multiple things at a time. I mean think about. If New York can build an aircraft carrier, why can it not be able to build an infantry unit. Rome can build an army of legions, can it not also build a marketplace. If Babylon can build a temple can it also build city walls. If Hong Kong can build a theater can it not also build a bank.
These are questions that I have, that when you look at powerful cities throughout all of history, everyone knows that cities can do multiple things at once. I mean look at America and Soviet Russia throughout World war 2. You know their cities could. So why not others throughout history, during war AND peace.
The idea for this to work in a civilization game isn't that hard. It's actually makes and can easily be expanded upon. Each city must hit certain criterias to able to build multiple things at a time.
1. The city must be a certain size. If it's too small then it can only build one thing at a time.
2. The city must have certain prosperity/happiness criteria. An unhappy city will make it difficult, if not impossible.
3 access to certain resources, such as bronze, or Iron, or stone, or oil.
4 with no enemies present that can interdict supply of materials. Like enemy units occupying surrounding land. Additionally if the city has access to an ocean or a large body of water in general, it can be supplied via the sea, especially if the city is well defended by city walls. But it's production might slow a bit. This if course can also be interdicted by naval forces. Finally, in the modern era, aerial supply can be a factor, unless, the enemy has air superiority.
5. Certain buildings may be required, in order to build multiple things. For example in order to build a spearman and an archer, they must have a barracks. Or to be able to build multiple cavalry units, it must have a stable. Or to build a tank and a fight jet it must have a factory.
These are the base criteria that I've come up with so far and can be easily expanded on. The end result being something like this: Athens: a city with the size of 8 that is content and in a golden age, is able to build 3 things at a time. It uses 2 slots to finish building the Parthenon which has access to stone. While additionally using it's 3 and final production slot to build a trireme. However production is slowed down to the presence of enemy units occupying the surrounding land. But since the city is surrounded with city walls AND has access to the sea, it is thus able to continue production at a slower pace.
So with that. Athens can continue building multiple things at a time. However if there's too much being built at a time, it could slow city production greatly, and even lead to unhappiness or even a riot which would halt city production. Certain things could of course alleviate the situation, such as increased luxuries, or perhaps a policy change. Additionally if a city doesn't have city walls or it's city walls were breached, but the garrison successfully defended the city. Production could be slowed as a result of the fighting. In essence sabotage. This of course opens another avenue in regards to the role of espionage and sabotage can be one of many options. Artillery bombardment and aerial bombing raids could also slow or temporarily stop production.
And in regards to building wonders. Certain wonders depending on the above criteria could take up multiple production slots as stated in with the Parthenon in Athens. Either way these are the base ideas I have thought of and these ideas I'm quite sure others have probably have had. Regardless if Civilization were to do something along these lines, it would be, revolutionary, unique, and potentially amazing. Alas, these are just ideas, whether they are used in Civilization 7 in some form or another, or perhaps in the civilization 8 or another game entirely, remains to be seen.....