King Of America
Warlord
At the risk of repeating myself....I think that the Jason scrore for a 20K victory in C3C needs to be adjusted for the fact that Great Wonders cannot be rushed by leaders (military leaders cannot do this and scientific leaders have been wisely removed).
Removing Great Wonder-rushing has (at least) two effects:
1. Increasing time to victory--it's not unlikely that in vanilla/PTW you will rush at least one Ancient Age and Medieval Wonder, both of which will double in value before the game ends. That's probably 30-40 turns right there.
2. Decreasing territory (a bit more subtle)--if you are leader fishing to complete GWs, you are probably playing more aggressively and conquering more territory. Since Leaders can't complete GWs in C3C, you are less likely to leader fish, and gain territory. Granted C3C gives you other incentives for leader fishing (i.e., very strong armies), but I think that losing the ability to rush GWs is going to have an effect on people's play.
Removing Great Wonder-rushing has (at least) two effects:
1. Increasing time to victory--it's not unlikely that in vanilla/PTW you will rush at least one Ancient Age and Medieval Wonder, both of which will double in value before the game ends. That's probably 30-40 turns right there.
2. Decreasing territory (a bit more subtle)--if you are leader fishing to complete GWs, you are probably playing more aggressively and conquering more territory. Since Leaders can't complete GWs in C3C, you are less likely to leader fish, and gain territory. Granted C3C gives you other incentives for leader fishing (i.e., very strong armies), but I think that losing the ability to rush GWs is going to have an effect on people's play.