Muumuu
Chieftain
I want to thank you all for the latest (and my first) GOTM (#9). I'm glad about my position in the top-ten. But damn good players you are here, it's a tough competition! In fact, has the level of play been rising considerably, or why do I have the impression that scores in this GOTM were much higher than in previous ones?
Then to another issue... I have recently been playing the Rise of Rome scenario a lot, and do like it very much. It seems to be much more of a challange than a normal Civ game, as it begins in a position where all competing nations start with some six cities, quite close to each other, and armed to the teeth. Also, tech is 3x normal price, and building wonders is not allowed (however, the ancient 7 exist). It seems that the only way to progress is to try to slug it out with elephants & catapults vs defenders mostly behind city walls.
Thus I would like to propose that the next GOTM would be this Rise of Rome scenario, possibly with a free choice of a nation and no huts (as the computer does not seem to know how to use them). And at Deity level, of course. Can you finish in less than 100 years? (starting 278 BC, 1 turn/year)
What do you think of such a GOTM? Would it fit in the spirit of this competition, or is the GOTM always supposed to be a start-from-the-zero-on-an-unknown-map thing? I myself would very much prefer various scenarios as GOTMs, just because Civilization seems to be such a great platform for very different simulations. Beginning the game with one settler and mostly the same parameters will produce much more similar games, regardless of variations in the map.
And btw, are there any forums or threads where this Rise of Rome scenario or other scenarios are discussed? I didn't find any, even with the search.
Then to another issue... I have recently been playing the Rise of Rome scenario a lot, and do like it very much. It seems to be much more of a challange than a normal Civ game, as it begins in a position where all competing nations start with some six cities, quite close to each other, and armed to the teeth. Also, tech is 3x normal price, and building wonders is not allowed (however, the ancient 7 exist). It seems that the only way to progress is to try to slug it out with elephants & catapults vs defenders mostly behind city walls.
Thus I would like to propose that the next GOTM would be this Rise of Rome scenario, possibly with a free choice of a nation and no huts (as the computer does not seem to know how to use them). And at Deity level, of course. Can you finish in less than 100 years? (starting 278 BC, 1 turn/year)
What do you think of such a GOTM? Would it fit in the spirit of this competition, or is the GOTM always supposed to be a start-from-the-zero-on-an-unknown-map thing? I myself would very much prefer various scenarios as GOTMs, just because Civilization seems to be such a great platform for very different simulations. Beginning the game with one settler and mostly the same parameters will produce much more similar games, regardless of variations in the map.
And btw, are there any forums or threads where this Rise of Rome scenario or other scenarios are discussed? I didn't find any, even with the search.