I was going through the list of Civ VI combat units the other day, and while I really like most of the combat unit lines and how it’s handled (such as there only being an upgrade every other age, in most cases, so you’re not constantly spending gold), I feel like there is room for improvement. As such, I suggest the following changes:
1. Split the ranged unit line in two in the Industrial Age. In my opinion, the atomic age really nullifies the strength of ranged units by having the field cannon upgrade to a Machine Gun, which, while powerful, has only one range, thus limiting their usefulness. I propose the idea of the Field Cannon upgrading to another range 2 unit, the Mortar Team, which is more vulnerable in melee, but more useful on the offense since it can be placed behind the main line of melee units. Then, also in the Industrial Age, we should get the Gatling Gun, which upgrades to the machine gun in the atomic age. These ranged units are intended to be more defensive, having only one range, and therefore their ranged and melee strength are more evenly balanced than the Mortar Team, which might have slightly higher ranged strength, but is very vulnerable if it is not protected.
2. This might be unnecessary, but I suggest adding an Explorer unit as a scout upgrade between the scout and the ranger in the medieval era. I think this is a good idea simply because the scout is incredibly weak by that era, and thus the recon line loses its usefulness until you get rangers. To keep the line relevant during the medieval era and renaissance, and to place emphasis on really just how much exploration took place during this time, the Explorer should return.
3. Reduce the cost of the anti-cav line. Their cost is too high in relation to their combat strength, and this would help since cavalry units are already so powerful to be able to produce their counter units at an affordable cost. I know I’m not the only one that has thought about this since I’ve seen this suggestion on the forums before.
4. Add a Lancer unit in between the Knight and the tank. Not only is it silly to see Knights on the battlefield at the same time as inventions far ahead of their fielding, but it makes the line more fleshed out and historically accurate on the evolution of cavalry/armor in warfare. On top of that, the horseman could upgrade into the Dragoon in the renaissance as well, since Cavarly seem more like a “late” style cavalry unit reflecting 19th century and early 20th Century use.
5. First, thanks for having a biplane as the beginning Fighter unit in Civ VI, having everyone using triplanes in Civ V like the Red Baron did never sat well with me. It is accurate and fair to have 3 upgrades for the air lines in this game due to how much technological innovation has gone into air warfare in only a century, so I propose that the Bomber line also gets a a modern age unit in the Airship to reflect the evolution of this kind of warfare even more accurately.
What do you guys think of if these changes were made to flesh out these combat unit upgrade lines?
1. Split the ranged unit line in two in the Industrial Age. In my opinion, the atomic age really nullifies the strength of ranged units by having the field cannon upgrade to a Machine Gun, which, while powerful, has only one range, thus limiting their usefulness. I propose the idea of the Field Cannon upgrading to another range 2 unit, the Mortar Team, which is more vulnerable in melee, but more useful on the offense since it can be placed behind the main line of melee units. Then, also in the Industrial Age, we should get the Gatling Gun, which upgrades to the machine gun in the atomic age. These ranged units are intended to be more defensive, having only one range, and therefore their ranged and melee strength are more evenly balanced than the Mortar Team, which might have slightly higher ranged strength, but is very vulnerable if it is not protected.
2. This might be unnecessary, but I suggest adding an Explorer unit as a scout upgrade between the scout and the ranger in the medieval era. I think this is a good idea simply because the scout is incredibly weak by that era, and thus the recon line loses its usefulness until you get rangers. To keep the line relevant during the medieval era and renaissance, and to place emphasis on really just how much exploration took place during this time, the Explorer should return.
3. Reduce the cost of the anti-cav line. Their cost is too high in relation to their combat strength, and this would help since cavalry units are already so powerful to be able to produce their counter units at an affordable cost. I know I’m not the only one that has thought about this since I’ve seen this suggestion on the forums before.
4. Add a Lancer unit in between the Knight and the tank. Not only is it silly to see Knights on the battlefield at the same time as inventions far ahead of their fielding, but it makes the line more fleshed out and historically accurate on the evolution of cavalry/armor in warfare. On top of that, the horseman could upgrade into the Dragoon in the renaissance as well, since Cavarly seem more like a “late” style cavalry unit reflecting 19th century and early 20th Century use.
5. First, thanks for having a biplane as the beginning Fighter unit in Civ VI, having everyone using triplanes in Civ V like the Red Baron did never sat well with me. It is accurate and fair to have 3 upgrades for the air lines in this game due to how much technological innovation has gone into air warfare in only a century, so I propose that the Bomber line also gets a a modern age unit in the Airship to reflect the evolution of this kind of warfare even more accurately.
What do you guys think of if these changes were made to flesh out these combat unit upgrade lines?