Hello, I haven't frequented this board in a while but since civ 4 is coming I have a few questions about some changes that I did not see covered in the program changes. So here are my questions.
1. Units will respect your territory, does this apply to ships and submarines? Will the ai declare war on you if you have a sub in your territory and sink it?
2. Is there a city govenor to keep the peeps happy? If there is a govenor, will the govenor keep the peeps from revolting. I think I saw something about workers being removed to keep cities from revolting but I wanted to verify.
3. The automated worker routine( A or shift A) will cause workers to roam. I could give an unending list of annoying actions these guys undertake but I wanted to ask a few pointed questions.
A. Will a worker go into an infinite loop? That is, railroad to damaged tile, spot enemy units, goes back to city(hits w), next worker goes to exact location... cycles through all 300 workers 20 times!
B. Will 300 workers rush to repair one tile... ON THE OTHER SIDE OF THE WORLD!?
C. Will workers move onto an unroaded tile and move off the next turn inorder to fix something else someplace else?
4. I understand that stacks are not as important as spreading out units... Will the stack commands to interrupt workers get moved to the top of the pop up menu?(see 300 automated workers trekking accross the world statement above)
That is all for now, thanks for your answers.
1. Units will respect your territory, does this apply to ships and submarines? Will the ai declare war on you if you have a sub in your territory and sink it?
2. Is there a city govenor to keep the peeps happy? If there is a govenor, will the govenor keep the peeps from revolting. I think I saw something about workers being removed to keep cities from revolting but I wanted to verify.
3. The automated worker routine( A or shift A) will cause workers to roam. I could give an unending list of annoying actions these guys undertake but I wanted to ask a few pointed questions.
A. Will a worker go into an infinite loop? That is, railroad to damaged tile, spot enemy units, goes back to city(hits w), next worker goes to exact location... cycles through all 300 workers 20 times!
B. Will 300 workers rush to repair one tile... ON THE OTHER SIDE OF THE WORLD!?
C. Will workers move onto an unroaded tile and move off the next turn inorder to fix something else someplace else?
4. I understand that stacks are not as important as spreading out units... Will the stack commands to interrupt workers get moved to the top of the pop up menu?(see 300 automated workers trekking accross the world statement above)
That is all for now, thanks for your answers.